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My Thoughts on DnD, and the next Edition (Long, rambly)
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<blockquote data-quote="Merlion" data-source="post: 1777890" data-attributes="member: 10397"><p>While often useful, I am some times wary of "path" type design methods. Mainly because it eliminates the ability to have a character of a class who is just that class. You cant be just a Fighter and do a bit of this and a bit of that, your a Cavalry Fighter or a Command Fighter.</p><p></p><p>I think Armor as DR and CBDB would in themselves help the fighter a lot, as would the inclusion of more (good, useful, balanced) feats (especially making things like Uncanny Dodge) into feats. Increasing skills would make them more interesting as well.</p><p></p><p></p><p> </p><p></p><p></p><p>Interesting idea.</p><p></p><p></p><p> </p><p></p><p></p><p>They already are two variants of one class. Thats why I think the Sorcerer needs to be individulized and improved, or just taken out.</p><p></p><p></p><p> </p><p></p><p>Eh...I dont really see why there needs to be a spontaneous version and a wizard-style version of every class that casts spells. If the magic system is not in any way changed, I doubt anything like this would happen, although I think making the Druid and Cleric spontaneous (as described in UA) would be interesting abd possibly more balanced.</p><p></p><p></p><p> </p><p></p><p></p><p>Interesting idea, although I think many of them would need to be extremely minor like unto the little flavour abilities Magister's get in AU.</p><p></p><p></p><p> </p><p></p><p></p><p>....why? Theres not really any need to have less skills, and while these 2 do have similiarities, they are different. Spellcraft is the study of spells and their identification. Knowledge (Arcana) represents studying ancient mysteries, esoterica, magical creatures and the like.</p><p></p><p></p><p> </p><p></p><p>I think I'd rather have it be an automatic perform skill of the players choice. Not all bards neccesarilly sing as their primary performance.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>What does concentrating have to do with studying esoterica? I think maybe Concentration should be a class skill for everbody, but making it part of Knowledge (Arcana) makes no sense.</p><p></p><p></p><p> </p><p></p><p></p><p>To me, this sounds overly complicated, and it also doesnt figure in magic items gained through adventuring.</p><p></p><p>I'd be happy just to see rules presented in core for a game with a different, lower level of magic item assumption.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>Your right...it wont ever happen, nor should it in D&D. D&D is a system that assumes characters can always use their abilities effectively...its easier and I think more enjoyable that way. </p><p></p><p></p><p> </p><p></p><p>This is one of the reasons I love Feats so much. the introduction of Feats was a big step in this direction.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1777890, member: 10397"] While often useful, I am some times wary of "path" type design methods. Mainly because it eliminates the ability to have a character of a class who is just that class. You cant be just a Fighter and do a bit of this and a bit of that, your a Cavalry Fighter or a Command Fighter. I think Armor as DR and CBDB would in themselves help the fighter a lot, as would the inclusion of more (good, useful, balanced) feats (especially making things like Uncanny Dodge) into feats. Increasing skills would make them more interesting as well. Interesting idea. They already are two variants of one class. Thats why I think the Sorcerer needs to be individulized and improved, or just taken out. Eh...I dont really see why there needs to be a spontaneous version and a wizard-style version of every class that casts spells. If the magic system is not in any way changed, I doubt anything like this would happen, although I think making the Druid and Cleric spontaneous (as described in UA) would be interesting abd possibly more balanced. Interesting idea, although I think many of them would need to be extremely minor like unto the little flavour abilities Magister's get in AU. ....why? Theres not really any need to have less skills, and while these 2 do have similiarities, they are different. Spellcraft is the study of spells and their identification. Knowledge (Arcana) represents studying ancient mysteries, esoterica, magical creatures and the like. I think I'd rather have it be an automatic perform skill of the players choice. Not all bards neccesarilly sing as their primary performance. What does concentrating have to do with studying esoterica? I think maybe Concentration should be a class skill for everbody, but making it part of Knowledge (Arcana) makes no sense. To me, this sounds overly complicated, and it also doesnt figure in magic items gained through adventuring. I'd be happy just to see rules presented in core for a game with a different, lower level of magic item assumption. Your right...it wont ever happen, nor should it in D&D. D&D is a system that assumes characters can always use their abilities effectively...its easier and I think more enjoyable that way. This is one of the reasons I love Feats so much. the introduction of Feats was a big step in this direction. [/QUOTE]
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My Thoughts on DnD, and the next Edition (Long, rambly)
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