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My Thoughts on DnD, and the next Edition (Long, rambly)
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<blockquote data-quote="mmadsen" data-source="post: 1777910" data-attributes="member: 1645"><p>Agreed. I'd prefer to see Defense and a Damage Save though. A Damage Save speeds up the game and brings standard combat a bit more into line with spells and specialized combat maneuvers -- if you beat your opponent on a roll, something bad happens to him.</p><p></p><p>It's not the abstraction of D&D combat that bothers people; it's the oddity of "hitting" and "doing damage" without <em>really</em> hitting, but still needing to heal the damage, etc. D&D combat can be very concrete and detailed in ways that don't make sense (realistically or cinematically).</p><p></p><p>Either remove it or make it meaningful (e.g., quasi-Christian priests vs. quasi-diabolicaly magicians).</p><p></p><p>I believe d20 Modern already moves in this directions, with Allegiances rather than Alignments. I wouldn't mind Allegiances with ranks, like skills.</p><p></p><p>Certainly each class's special abilities could become feats. I don't think the goal is to make any ability available to anyone so much as it's to make each class more flexible -- and to make new classes easier to devise.</p><p></p><p>Certainly the holy-warrior archetype could just be a Fighter with a bonus-feat list full of holy feats.</p><p></p><p>I'd love to see the Cleric replaced by a non-combat Priest class that multiclasses well with the holy-warrior Fighter.</p><p></p><p>I'd also love to see Domains expanded to more than one spell per level, so that three domains could define a Priest's spell list.</p><p></p><p>The Sorcerer is obviously a variant Wizard that they gave a cool "dragon blood" backstory as a rationale for allowing both variants in the core game.</p><p></p><p>I'd love to see some kind of Sorceror (or Psion) class with mechanics that lend themselves to <em>any</em> spellcasting monster or character with a few magical abilities -- not just the typical progression up the spell-level ladder.</p><p></p><p>Or decrease everything else. Seriously.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 1777910, member: 1645"] Agreed. I'd prefer to see Defense and a Damage Save though. A Damage Save speeds up the game and brings standard combat a bit more into line with spells and specialized combat maneuvers -- if you beat your opponent on a roll, something bad happens to him. It's not the abstraction of D&D combat that bothers people; it's the oddity of "hitting" and "doing damage" without [i]really[/i] hitting, but still needing to heal the damage, etc. D&D combat can be very concrete and detailed in ways that don't make sense (realistically or cinematically). Either remove it or make it meaningful (e.g., quasi-Christian priests vs. quasi-diabolicaly magicians). I believe d20 Modern already moves in this directions, with Allegiances rather than Alignments. I wouldn't mind Allegiances with ranks, like skills. Certainly each class's special abilities could become feats. I don't think the goal is to make any ability available to anyone so much as it's to make each class more flexible -- and to make new classes easier to devise. Certainly the holy-warrior archetype could just be a Fighter with a bonus-feat list full of holy feats. I'd love to see the Cleric replaced by a non-combat Priest class that multiclasses well with the holy-warrior Fighter. I'd also love to see Domains expanded to more than one spell per level, so that three domains could define a Priest's spell list. The Sorcerer is obviously a variant Wizard that they gave a cool "dragon blood" backstory as a rationale for allowing both variants in the core game. I'd love to see some kind of Sorceror (or Psion) class with mechanics that lend themselves to [i]any[/i] spellcasting monster or character with a few magical abilities -- not just the typical progression up the spell-level ladder. Or decrease everything else. Seriously. [/QUOTE]
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