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My Thoughts on DnD, and the next Edition (Long, rambly)
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<blockquote data-quote="Verequus" data-source="post: 1778841" data-attributes="member: 9135"><p>I saw several (that's an understatement <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) post about the subject on magic and spellcasting, so I take some representative ones for making my point.</p><p> </p><p> </p><p> </p><p> </p><p> Someone else mentioned, that he would like to have a unified spells per day table. </p><p> </p><p> Nearly all complaints about a inflexible magic system can be solved, if you use Elements of Magic Revised. No arcane/divine division, stacking caster level, all casters have the same amount of Magic Points for the same level and can use the same amount of spell lists (closest comparison would be probably a power of the new psionics, but a spell list is more flexible and has no minimum caster level for taking it).</p><p> </p><p> The major base class is the Mage, somehow a merge of the wizard and the sorcerer, because class members can cast both spontaneous and prepared spells and choose, which amount of MP they want to divide between both applications. Oh, and they have access to all magical effects, meaning they can choose, if they want to mimic a wizard, a cleric or something in between. With that, a "wizard 20", a "cleric 20" and a "wizard 10/cleric 10" are equal in power.</p><p> </p><p> If you want to have wizard/fighter, then the base class Mageknight is the choice. With a caster level of 15 at level 20 the trade-off between magical power and combat prowess is entirely fair (please don't use the typical D&D-spells for a comparison - EoMR-spells are weaker in power compared to the equivalent level, because flexibility has to have a cost somewhere for balance).</p><p> </p><p> People, who like to have archetype classes and not a general Mage, should check Lyceian Arcana out - it details a lot of customizing options, along some flavored classes. Don't wait for the fourth edition, if you can have it now!</p><p> </p><p> </p><p> Those kind of feats are included in EoMR.</p><p> </p><p> And going back to the actual topic: Wizard could simply take the EoMR-machanics, because they are fully under the OGL. But I doubt, that they would do it, unless they they remove Vancian magic or want to include at least another option.</p></blockquote><p></p>
[QUOTE="Verequus, post: 1778841, member: 9135"] I saw several (that's an understatement ;)) post about the subject on magic and spellcasting, so I take some representative ones for making my point. Someone else mentioned, that he would like to have a unified spells per day table. Nearly all complaints about a inflexible magic system can be solved, if you use Elements of Magic Revised. No arcane/divine division, stacking caster level, all casters have the same amount of Magic Points for the same level and can use the same amount of spell lists (closest comparison would be probably a power of the new psionics, but a spell list is more flexible and has no minimum caster level for taking it). The major base class is the Mage, somehow a merge of the wizard and the sorcerer, because class members can cast both spontaneous and prepared spells and choose, which amount of MP they want to divide between both applications. Oh, and they have access to all magical effects, meaning they can choose, if they want to mimic a wizard, a cleric or something in between. With that, a "wizard 20", a "cleric 20" and a "wizard 10/cleric 10" are equal in power. If you want to have wizard/fighter, then the base class Mageknight is the choice. With a caster level of 15 at level 20 the trade-off between magical power and combat prowess is entirely fair (please don't use the typical D&D-spells for a comparison - EoMR-spells are weaker in power compared to the equivalent level, because flexibility has to have a cost somewhere for balance). People, who like to have archetype classes and not a general Mage, should check Lyceian Arcana out - it details a lot of customizing options, along some flavored classes. Don't wait for the fourth edition, if you can have it now! Those kind of feats are included in EoMR. And going back to the actual topic: Wizard could simply take the EoMR-machanics, because they are fully under the OGL. But I doubt, that they would do it, unless they they remove Vancian magic or want to include at least another option. [/QUOTE]
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