Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
My Thoughts on DnD, and the next Edition (Long, rambly)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="buzz" data-source="post: 1779158" data-attributes="member: 6777"><p>Which is what you said earlier, and which isn't really the point. In both cases, +1 equates to an additional 5% chance of hitting, <em>as you point out</em>. The proportional increase is irrelevant, at least to the point I'm making. The original poster said that there's a point in D&D where a +1 bonus doesn't mean anything, and that's simply not true. A +1 bonus <em>always</em> means something because a d20 is linear.</p><p></p><p></p><p>I'm not talking about an increase in <em>number of hits</em>. Not to mention, your "90% vs 5%" example applies to all characters regardless of skill level. There are times when a skilled fighter will have a 5% chance to hit, and when an unskilled commoner will have a 90% chance. The value of the bonus as an addition in a given situation remains the same regardless: a 5% shift.</p><p></p><p></p><p>It has the same effect. It increases their chance to score a hit by 5%. That this 5% might not matter much when a skilled fighter is attackng a bound-and-gagged opponent or when a commoner tries to swing at Orcus (rough equivalents of the example you've set up) doesn't really speak to how a +1 bonus affects die rolls on a flat districution.</p><p></p><p></p><p>Yes, 50% = 50%. That's not my point. The point of my example was to show you that in both these cases --i.e., a lowly commoner and an epic-level warrior-- the +1 bonus means the same thing: a 5% addition to their chance to score a hit with a single attack. Ditto if either was in a situation where their chances were 5%, 25%, or 75%. Neither character is going to choose to forego the bonus, because the bonus matters. The only time the bonus doesn't matter is when you're deep into auto-hit/auto-miss territory (unless you're tlaking about mechanics that don't use that, like skill checks, in which case it always matters).</p><p></p><p>In a curved distribution, however, the closer to the narrow ends of the curve, the less value the bonus has. Assuming a 3d6-roll-under system, the +1 means maybe a .3% addition at the extremes, which isn't even worth the bother. In the middle, it could mean as much as 13%, very much worth the bother.</p><p></p><p>Now, you could argue that a <em>+1 sword</em> is of little use at very high levels, when you take into account things like the immunities possesed by high-CR monsters or that it's going to look shabby next to the +5 flaming burst ghost touch vorpal greatswords PCs can afford by then... but that doesn't really have anything to do with the value of a +1 <em>bonus</em>. If I'm that +37 fighter battling that AC47 demon, I'll take all the bonuses I can get. E.g., why PCs don't stop flanking opponents just becasue they're 19th level.</p><p></p><p>D&D/d20 is linear. It scales. The system knows this. There is no point in level advancement where bonuses become less useful. There are only <em>situations</em> (and generally pretty extreme ones) where they are more or less useful, and such situations are available at al levels of advancement.</p></blockquote><p></p>
[QUOTE="buzz, post: 1779158, member: 6777"] Which is what you said earlier, and which isn't really the point. In both cases, +1 equates to an additional 5% chance of hitting, [i]as you point out[/i]. The proportional increase is irrelevant, at least to the point I'm making. The original poster said that there's a point in D&D where a +1 bonus doesn't mean anything, and that's simply not true. A +1 bonus [i]always[/i] means something because a d20 is linear. I'm not talking about an increase in [i]number of hits[/i]. Not to mention, your "90% vs 5%" example applies to all characters regardless of skill level. There are times when a skilled fighter will have a 5% chance to hit, and when an unskilled commoner will have a 90% chance. The value of the bonus as an addition in a given situation remains the same regardless: a 5% shift. It has the same effect. It increases their chance to score a hit by 5%. That this 5% might not matter much when a skilled fighter is attackng a bound-and-gagged opponent or when a commoner tries to swing at Orcus (rough equivalents of the example you've set up) doesn't really speak to how a +1 bonus affects die rolls on a flat districution. Yes, 50% = 50%. That's not my point. The point of my example was to show you that in both these cases --i.e., a lowly commoner and an epic-level warrior-- the +1 bonus means the same thing: a 5% addition to their chance to score a hit with a single attack. Ditto if either was in a situation where their chances were 5%, 25%, or 75%. Neither character is going to choose to forego the bonus, because the bonus matters. The only time the bonus doesn't matter is when you're deep into auto-hit/auto-miss territory (unless you're tlaking about mechanics that don't use that, like skill checks, in which case it always matters). In a curved distribution, however, the closer to the narrow ends of the curve, the less value the bonus has. Assuming a 3d6-roll-under system, the +1 means maybe a .3% addition at the extremes, which isn't even worth the bother. In the middle, it could mean as much as 13%, very much worth the bother. Now, you could argue that a [i]+1 sword[/i] is of little use at very high levels, when you take into account things like the immunities possesed by high-CR monsters or that it's going to look shabby next to the +5 flaming burst ghost touch vorpal greatswords PCs can afford by then... but that doesn't really have anything to do with the value of a +1 [i]bonus[/i]. If I'm that +37 fighter battling that AC47 demon, I'll take all the bonuses I can get. E.g., why PCs don't stop flanking opponents just becasue they're 19th level. D&D/d20 is linear. It scales. The system knows this. There is no point in level advancement where bonuses become less useful. There are only [i]situations[/i] (and generally pretty extreme ones) where they are more or less useful, and such situations are available at al levels of advancement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My Thoughts on DnD, and the next Edition (Long, rambly)
Top