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General Tabletop Discussion
*Pathfinder & Starfinder
My thoughts on 'niche protection'
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<blockquote data-quote="Arlough" data-source="post: 5905879" data-attributes="member: 79335"><p>I am just using 4e as an example, because that is what I am playing now, and therefore I don't have to go digging for my old books.</p><p>Here is the Two Weapon Fighter (Ranger) that I was talking about. Or at least one possibility for it.</p><p>[sblock]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Asteron, level 1</p><p>Minotaur, Ranger</p><p>Build: Two-Blade Ranger</p><p>Fighting Style: Two-Blade Fighting Style</p><p>Ranger: Running Attack</p><p>Background: Athlete (+2 to Athletics)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 11, Dex 16, Int 10, Wis 15, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 11, Dex 16, Int 10, Wis 13, Cha 8.</p><p></p><p></p><p>AC: 16 Fort: 15 Reflex: 14 Will: 12</p><p>HP: 28 Surges: 7 Surge Value: 7</p><p></p><p>TRAINED SKILLS</p><p>Dungeoneering +7, Perception +9, Stealth +7, Athletics +10, Heal +7</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +2, Arcana, Bluff -1, Diplomacy -1, Endurance -1, History, Insight +2, Intimidate -1, Nature +4, Religion, Streetwise -1, Thievery +2</p><p></p><p>FEATS</p><p>Level 1: Lethal Hunter</p><p></p><p>POWERS</p><p>Ranger at-will 1: Twin Strike</p><p>Ranger at-will 1: Throw and Stab</p><p>Ranger encounter 1: Fox's Cunning</p><p>Ranger daily 1: Skirmishing Stance</p><p></p><p>ITEMS</p><p>Hide Armor, Adventurer's Kit, Distance Javelin +1 (2)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]</p><p>And you will find there is nothing nature-y about it.</p><p></p><p>The point I was trying to make, though, is that to me, the class name doesn't define my character. A good example of that is I had a Bard long before one was released for 4th, because I just made a warlord and played him as a bard. In game, he would reference himself as a bard, and he even had a musical instrument, high Int, and light armor.</p><p></p><p>But, to many people, they would tell me that my Bard wasn't a bard. There was no bard and so I:</p><ul> <li data-xf-list-type="ul">should stop cheating</li> <li data-xf-list-type="ul">was not playing it right</li> <li data-xf-list-type="ul">needed to use the warlord picture</li> <li data-xf-list-type="ul">would obviously not be able to contribute</li> </ul><p>Take your pick.</p><p>It had nothing to do with mechanics, it was all about nomenclature.</p><p></p><p>So if, instead of being called a Warlord, the class was called <strong>Martial <s>Leader</s> Enhancer</strong> then I could have put him in light armor and given him skills based on social crap and he would become a Bard without anyone complaining.</p></blockquote><p></p>
[QUOTE="Arlough, post: 5905879, member: 79335"] I am just using 4e as an example, because that is what I am playing now, and therefore I don't have to go digging for my old books. Here is the Two Weapon Fighter (Ranger) that I was talking about. Or at least one possibility for it. [sblock] ====== Created Using Wizards of the Coast D&D Character Builder ====== Asteron, level 1 Minotaur, Ranger Build: Two-Blade Ranger Fighting Style: Two-Blade Fighting Style Ranger: Running Attack Background: Athlete (+2 to Athletics) FINAL ABILITY SCORES Str 18, Con 11, Dex 16, Int 10, Wis 15, Cha 8. STARTING ABILITY SCORES Str 16, Con 11, Dex 16, Int 10, Wis 13, Cha 8. AC: 16 Fort: 15 Reflex: 14 Will: 12 HP: 28 Surges: 7 Surge Value: 7 TRAINED SKILLS Dungeoneering +7, Perception +9, Stealth +7, Athletics +10, Heal +7 UNTRAINED SKILLS Acrobatics +2, Arcana, Bluff -1, Diplomacy -1, Endurance -1, History, Insight +2, Intimidate -1, Nature +4, Religion, Streetwise -1, Thievery +2 FEATS Level 1: Lethal Hunter POWERS Ranger at-will 1: Twin Strike Ranger at-will 1: Throw and Stab Ranger encounter 1: Fox's Cunning Ranger daily 1: Skirmishing Stance ITEMS Hide Armor, Adventurer's Kit, Distance Javelin +1 (2) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] And you will find there is nothing nature-y about it. The point I was trying to make, though, is that to me, the class name doesn't define my character. A good example of that is I had a Bard long before one was released for 4th, because I just made a warlord and played him as a bard. In game, he would reference himself as a bard, and he even had a musical instrument, high Int, and light armor. But, to many people, they would tell me that my Bard wasn't a bard. There was no bard and so I: [list=A] [*]should stop cheating [*]was not playing it right [*]needed to use the warlord picture [*]would obviously not be able to contribute [/list] Take your pick. It had nothing to do with mechanics, it was all about nomenclature. So if, instead of being called a Warlord, the class was called [b]Martial [s]Leader[/s] Enhancer[/b] then I could have put him in light armor and given him skills based on social crap and he would become a Bard without anyone complaining. [/QUOTE]
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