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General Tabletop Discussion
*Pathfinder & Starfinder
My thoughts on 'niche protection'
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<blockquote data-quote="Ridley's Cohort" data-source="post: 5906156" data-attributes="member: 545"><p>I disagree with the premise of the OP. I think trying to accomplish the proposed goals would just create the least liked aspects of 3e and 4e in spades.</p><p></p><p>Players generally do not want to do an immense amount of crunching to figure out what their PC is good at. Yes, there should be a healthy amount of flexibility, but there is such a thing as too much flexibility. </p><p></p><p>Creating a system that allows the Wizard and the Fighter and the Cleric to all attempt to be the best at X, with a thin veneer of arcane or martial or divine paint to differentiate them is totally pointless. There are many fine RPGs that can do this; D&D is a poor choice.</p><p></p><p>If you want to make a cleric of the God of Thieves who is highly competent at sneaking, that is a great idea. If you want to actually be very good at sneaking, take some levels in Rogue. If you want to be awesome at sneaking, you will probably need to take many levels in Rogue.</p><p></p><p></p><p></p><p>This is a fine concept. Multiclass!</p><p></p><p>The thing about niche protection is that just because the Fighter is the best at fighting, it does not mean that someone else would have trouble being "good enough" as the frontline meleeist.</p><p></p><p>You can build your blended party just fine. Niche protection just makes it obvious what the price is that will be paid and therefore where the party will need to work together to compensate. Niche protection is not a hindrance, it makes the PC and party creation easier.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 5906156, member: 545"] I disagree with the premise of the OP. I think trying to accomplish the proposed goals would just create the least liked aspects of 3e and 4e in spades. Players generally do not want to do an immense amount of crunching to figure out what their PC is good at. Yes, there should be a healthy amount of flexibility, but there is such a thing as too much flexibility. Creating a system that allows the Wizard and the Fighter and the Cleric to all attempt to be the best at X, with a thin veneer of arcane or martial or divine paint to differentiate them is totally pointless. There are many fine RPGs that can do this; D&D is a poor choice. If you want to make a cleric of the God of Thieves who is highly competent at sneaking, that is a great idea. If you want to actually be very good at sneaking, take some levels in Rogue. If you want to be awesome at sneaking, you will probably need to take many levels in Rogue. This is a fine concept. Multiclass! The thing about niche protection is that just because the Fighter is the best at fighting, it does not mean that someone else would have trouble being "good enough" as the frontline meleeist. You can build your blended party just fine. Niche protection just makes it obvious what the price is that will be paid and therefore where the party will need to work together to compensate. Niche protection is not a hindrance, it makes the PC and party creation easier. [/QUOTE]
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My thoughts on 'niche protection'
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