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General Tabletop Discussion
*Pathfinder & Starfinder
My thoughts on 'niche protection'
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<blockquote data-quote="Hautamaki" data-source="post: 5906159" data-attributes="member: 42219"><p>Thanks for the response. It's just the sort of question that needs to be asked and answered.</p><p></p><p>So why try to make a cleric who is just as good at some aspects of 'roguing' as the rogue?</p><p></p><p>Perhaps because the player loves the combat/adventuring role of the rogue but wants to roleplay as a cleric. Perhaps because the player wants to fill a rogues shoes but do so in a mechanically novel way. Perhaps because the player is just getting bored of the standard tropes. Perhaps because the player wants to recreate a character from fiction who fits that description. There are tons of reasons for why people may want to try switching to a different class without having to sacrifice (overall) on what they enjoyed doing most with their previous character's class.</p></blockquote><p></p>
[QUOTE="Hautamaki, post: 5906159, member: 42219"] Thanks for the response. It's just the sort of question that needs to be asked and answered. So why try to make a cleric who is just as good at some aspects of 'roguing' as the rogue? Perhaps because the player loves the combat/adventuring role of the rogue but wants to roleplay as a cleric. Perhaps because the player wants to fill a rogues shoes but do so in a mechanically novel way. Perhaps because the player is just getting bored of the standard tropes. Perhaps because the player wants to recreate a character from fiction who fits that description. There are tons of reasons for why people may want to try switching to a different class without having to sacrifice (overall) on what they enjoyed doing most with their previous character's class. [/QUOTE]
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My thoughts on 'niche protection'
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