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General Tabletop Discussion
*Pathfinder & Starfinder
My thoughts on 'niche protection'
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<blockquote data-quote="Hautamaki" data-source="post: 5906161" data-attributes="member: 42219"><p>I think your objections are easily overcome if the game just has in place default roles/choices that create a perfectly competent character that does what it ought to do. However if players who have been playing for 20 years want to try out unique character concepts there should be no mechanical punishment there. (happily they seem to be sort of going down this road with the idea of modules and whatnot) I realize this makes it harder to balance--that's why they are getting paid the big bucks and that's why we would be willing to shell out the big bucks if they succeed. When it comes to releasing a whole new edition at this point, go big or you might as well go home as everyone here already presumably has something they enjoy playing.</p></blockquote><p></p>
[QUOTE="Hautamaki, post: 5906161, member: 42219"] I think your objections are easily overcome if the game just has in place default roles/choices that create a perfectly competent character that does what it ought to do. However if players who have been playing for 20 years want to try out unique character concepts there should be no mechanical punishment there. (happily they seem to be sort of going down this road with the idea of modules and whatnot) I realize this makes it harder to balance--that's why they are getting paid the big bucks and that's why we would be willing to shell out the big bucks if they succeed. When it comes to releasing a whole new edition at this point, go big or you might as well go home as everyone here already presumably has something they enjoy playing. [/QUOTE]
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My thoughts on 'niche protection'
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