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My thoughts on 'niche protection'
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<blockquote data-quote="Arlough" data-source="post: 5906846" data-attributes="member: 79335"><p>Sorry about that, I used italics to emphisize the word "the", but when I go back and re-read it, it becomes appearant that it wasn't visually obvious enough. Also, it doesn't show up when someone quotes you because then everything is in italics. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>So please read it as something more along the lines of:</p><p style="margin-left: 20px">Your way isn't THE right way, but it may be A right way.</p><p>I've gone back and made it bold as well, in hopes that it helps get my intended point across.</p><p></p><p>Using option 1, you have a:</p><ul> <li data-xf-list-type="ul">Means<br /> Martial - You do things physically</li> <li data-xf-list-type="ul">Method<br /> Artillery - Bow</li> <li data-xf-list-type="ul">Combat Role<br /> Catalyst - Enhances and Debilitates actors in conflict</li> <li data-xf-list-type="ul">Exploration Role<br /> Defender/controler - Reduces party conflict fatigue</li> <li data-xf-list-type="ul">Social Role<br /> Striker - Moves conflicts towards resolution</li> <li data-xf-list-type="ul">Background<br /> Naturalist (making that up now) - Bonuses to exploration</li> <li data-xf-list-type="ul">Class (Theme): Bard<br /> Combat: +X to Catalyst actions; -X to Striker actions; -X Defender actions<br /> Exploration: -X to Catalyst actions; -X to Striker actions; 0 to Defender actions<br /> Social: +X to Catalyst actions; +X to Striker actions; +X to Defender actions<br /> Class tricks: X% know something check</li> <li data-xf-list-type="ul">Companion - optional<br /> Dog - he is good</li> </ul><p>Or something like that where Bard is not fluff, but does not restrict you to roguish fighter who is bad at both [3e] or Arcane Leader Controler who needs special weapons and was, until psionics, the most overly complex to play [4e].</p><p>The bard theme really helps you shine in social situations, but does not prevent you from taking actions in the other pillars. It is more a modifier on how you do things than a limiter on what you can do.</p><p></p><p></p><p>I assume you are referencing option 2. How would the label existing prevent you from going outside it, or focusing on aspects of it? All I was thinking of was a template called, let's say, Bard, that had X (skills) of Y (type) to help them accomplish Z (goal) and that worked well with each other. Then, after that you could build out and away from that starting point.</p><p>Or, if you are familiar enough with the system and have an idea of what you want to do and what synergies with what, you could start from scratch.</p><p></p><p>Does the name alter the way you play? Because it seems that you don't want them tied to mechanics at all, but you still want them to exist, and I don't understand why?</p></blockquote><p></p>
[QUOTE="Arlough, post: 5906846, member: 79335"] Sorry about that, I used italics to emphisize the word "the", but when I go back and re-read it, it becomes appearant that it wasn't visually obvious enough. Also, it doesn't show up when someone quotes you because then everything is in italics. :) So please read it as something more along the lines of: [INDENT]Your way isn't THE right way, but it may be A right way.[/INDENT] I've gone back and made it bold as well, in hopes that it helps get my intended point across. Using option 1, you have a: [LIST] [*]Means Martial - You do things physically [*]Method Artillery - Bow [*]Combat Role Catalyst - Enhances and Debilitates actors in conflict [*]Exploration Role Defender/controler - Reduces party conflict fatigue [*]Social Role Striker - Moves conflicts towards resolution [*]Background Naturalist (making that up now) - Bonuses to exploration [*]Class (Theme): Bard Combat: +X to Catalyst actions; -X to Striker actions; -X Defender actions Exploration: -X to Catalyst actions; -X to Striker actions; 0 to Defender actions Social: +X to Catalyst actions; +X to Striker actions; +X to Defender actions Class tricks: X% know something check [*]Companion - optional Dog - he is good [/LIST] Or something like that where Bard is not fluff, but does not restrict you to roguish fighter who is bad at both [3e] or Arcane Leader Controler who needs special weapons and was, until psionics, the most overly complex to play [4e]. The bard theme really helps you shine in social situations, but does not prevent you from taking actions in the other pillars. It is more a modifier on how you do things than a limiter on what you can do. I assume you are referencing option 2. How would the label existing prevent you from going outside it, or focusing on aspects of it? All I was thinking of was a template called, let's say, Bard, that had X (skills) of Y (type) to help them accomplish Z (goal) and that worked well with each other. Then, after that you could build out and away from that starting point. Or, if you are familiar enough with the system and have an idea of what you want to do and what synergies with what, you could start from scratch. Does the name alter the way you play? Because it seems that you don't want them tied to mechanics at all, but you still want them to exist, and I don't understand why? [/QUOTE]
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