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General Tabletop Discussion
*Pathfinder & Starfinder
My thoughts on 'niche protection'
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<blockquote data-quote="Doug McCrae" data-source="post: 5907270" data-attributes="member: 21169"><p>The rules for magic have a much stronger claim to be the laws of physics of the game world than the other rules. And then there's stuff like spellbooks, familiars, holy symbols, material components, etc, which are obviously real within the game world. So the inhabitants of Greyhawk or wherever would be able to tell that these different types of magic power exist, and operate in a consistent manner.</p><p></p><p>There's a feeling that the rules for 3e fighters and rogues are not the laws of physics however. Feats and sneak attacks are rules constructions that are more abstract representations of what's going on in the game world than the rules for <em>magic missile</em>.</p><p></p><p>If feats and sneak attacks are real, then rogues and fighters would be recognised in the game world*. But it's a short step from that to knowing how many hit points you have, and then you're in Order Of The Stick territory and I don't think most rpg-ers want to go down that route.</p><p></p><p>The consequence of this, recognising that rules for martial characters are less 'real' than the rules for magic, means that everyone should accept that such rules can be quite flexible, contain more game-y constructs, and no one will ever complain about such mechanics being dissociated. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>With 1e thieves and assassins, their respective guilds exist in the game world. 1e bards have a college, I think, and monks are trained in monasteries.</p><p></p><p>A lot of people in this thread seem to take very much the Champions approach to classes in D&D, disconnecting the mechanics and the flavor text. I'm not sure if you can do that for magic-using classes. Also, it's contrary to the original intention for PrCs.</p><p></p><p></p><p>*Another possibility that just occurred to me is that feats and sneak attacks are real but that the inhabitants of the game world don't notice them, as a genre convention. Much in the same way that characters in genre fiction, such as horror, don't usually realise that all the events in their lives unfold according to genre rules.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5907270, member: 21169"] The rules for magic have a much stronger claim to be the laws of physics of the game world than the other rules. And then there's stuff like spellbooks, familiars, holy symbols, material components, etc, which are obviously real within the game world. So the inhabitants of Greyhawk or wherever would be able to tell that these different types of magic power exist, and operate in a consistent manner. There's a feeling that the rules for 3e fighters and rogues are not the laws of physics however. Feats and sneak attacks are rules constructions that are more abstract representations of what's going on in the game world than the rules for [I]magic missile[/I]. If feats and sneak attacks are real, then rogues and fighters would be recognised in the game world*. But it's a short step from that to knowing how many hit points you have, and then you're in Order Of The Stick territory and I don't think most rpg-ers want to go down that route. The consequence of this, recognising that rules for martial characters are less 'real' than the rules for magic, means that everyone should accept that such rules can be quite flexible, contain more game-y constructs, and no one will ever complain about such mechanics being dissociated. :) With 1e thieves and assassins, their respective guilds exist in the game world. 1e bards have a college, I think, and monks are trained in monasteries. A lot of people in this thread seem to take very much the Champions approach to classes in D&D, disconnecting the mechanics and the flavor text. I'm not sure if you can do that for magic-using classes. Also, it's contrary to the original intention for PrCs. *Another possibility that just occurred to me is that feats and sneak attacks are real but that the inhabitants of the game world don't notice them, as a genre convention. Much in the same way that characters in genre fiction, such as horror, don't usually realise that all the events in their lives unfold according to genre rules. [/QUOTE]
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My thoughts on 'niche protection'
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