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General Tabletop Discussion
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My thoughts on Replacing LA: The Minotaur!
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<blockquote data-quote="Hawken" data-source="post: 4949598" data-attributes="member: 23619"><p>What do you guys think about this version of the Minotaur? </p><p></p><p>I wrote it up so that it could be played at levels 1-6. I tried to break down their abilities so that even racial abilities are not front loaded. </p><p></p><p>Minotaur Race/Class</p><p></p><p>Ability Scores: Strength +8, Con +4, Int -4, Cha -2.</p><p>Large Size.</p><p>Space/Reach: 10’ square, 5’ reach. </p><p>Base Speed: 30’</p><p>Darkvision: 60’</p><p>Natural Weapons: Slam (1d6) or Gore (1d8)</p><p>Weapon Proficiency: Greataxe and all Simple Weapons.</p><p>Natural Armor: +3.</p><p>Armor Proficiency: None.</p><p>Automatic Languages: Common, Giant.</p><p>Bonus Languages: Orc, Goblin, Terran.</p><p>Favored Class: Ranger or Barbarian, selected at 1st level.</p><p></p><p>HD: D8</p><p>Skills: 2 + Int modifier (X4 at 1st level)</p><p>Class Skills: Intimidate, Jump, Listen, Search, Spot, Survival.</p><p>BAB: +1 per level.</p><p>Good Saves: Fort.</p><p>Poor Saves: Ref and Will.</p><p></p><p>Special Abilities</p><p>Level 1 </p><p>Powerful Charge I (2d6). Awkward Brawn. Feat.</p><p>Level 2 </p><p>Natural Armor +1. Scent. Brawn +2.</p><p>Level 3</p><p>Powerful Charge II (3d6). Feat. Natural Cunning. </p><p>Level 4</p><p>Reach. Natural Armor +2. Brawn +4.</p><p>Level 5</p><p>Powerful Charge III (4d6). Brawn +6.</p><p>Level 6</p><p>Feat. Brawn +8. Powerful Charge X.</p><p></p><p><strong>Powerful Charge I-III:</strong> When making a charge attack, the Minotaur gains a +3 bonus to his attack roll and on a hit, inflicts the listed damage + 1hp per BAB modifier. This special attack may be done a number of times per encounter equal to the numeral listed (I = 1/encounter, II = 2/encounter, etc.). </p><p><strong>Awkward Brawn:</strong> The Minotaur is not fully used to his strength or reach. The Minotaur does not apply his racial Strength bonus to his attack or damage rolls, but he does apply the full amount for all non-combat applications of Strength. The Minotaur may make a Reach 10’ attack as a full attack action or with his Powerful Charge.</p><p><strong>Feat:</strong> The Minotaur gains a feat as any 1st level character does. He gains another feat at 3rd and 6th levels. </p><p><strong>Natural Armor:</strong> At 2nd level, the Minotaur’s Natural Armor bonus increases by +1 to a total of +4. At 4th level, the bonus increases by +2 to a total racial Natural Armor bonus of +5. </p><p><strong>Scent: </strong>The Minotaur’s senses have developed to the point of having the Scent ability. The Minotaur also gains a +1 bonus to Listen, Search and Spot checks. This bonus increases by +1 per level until it reaches a total +4 bonus at 5th level. </p><p><strong>Brawn:</strong> The Minotaur may apply the listed number of points of his racial Strength modifier to attack and damage rolls.</p><p><strong>Natural Cunning: </strong>The Minotaur gains his Natural Cunning racial ability. </p><p><strong>Reach:</strong> At 4th level, the Minotaur increases his Reach to 10’ for any and all attacks it makes.</p><p><strong>Powerful Charge X:</strong> The Minotaur may use his Powerful Charge at will, so long as he is able to make a charge.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4949598, member: 23619"] What do you guys think about this version of the Minotaur? I wrote it up so that it could be played at levels 1-6. I tried to break down their abilities so that even racial abilities are not front loaded. Minotaur Race/Class Ability Scores: Strength +8, Con +4, Int -4, Cha -2. Large Size. Space/Reach: 10’ square, 5’ reach. Base Speed: 30’ Darkvision: 60’ Natural Weapons: Slam (1d6) or Gore (1d8) Weapon Proficiency: Greataxe and all Simple Weapons. Natural Armor: +3. Armor Proficiency: None. Automatic Languages: Common, Giant. Bonus Languages: Orc, Goblin, Terran. Favored Class: Ranger or Barbarian, selected at 1st level. HD: D8 Skills: 2 + Int modifier (X4 at 1st level) Class Skills: Intimidate, Jump, Listen, Search, Spot, Survival. BAB: +1 per level. Good Saves: Fort. Poor Saves: Ref and Will. Special Abilities Level 1 Powerful Charge I (2d6). Awkward Brawn. Feat. Level 2 Natural Armor +1. Scent. Brawn +2. Level 3 Powerful Charge II (3d6). Feat. Natural Cunning. Level 4 Reach. Natural Armor +2. Brawn +4. Level 5 Powerful Charge III (4d6). Brawn +6. Level 6 Feat. Brawn +8. Powerful Charge X. [B]Powerful Charge I-III:[/B] When making a charge attack, the Minotaur gains a +3 bonus to his attack roll and on a hit, inflicts the listed damage + 1hp per BAB modifier. This special attack may be done a number of times per encounter equal to the numeral listed (I = 1/encounter, II = 2/encounter, etc.). [B]Awkward Brawn:[/B] The Minotaur is not fully used to his strength or reach. The Minotaur does not apply his racial Strength bonus to his attack or damage rolls, but he does apply the full amount for all non-combat applications of Strength. The Minotaur may make a Reach 10’ attack as a full attack action or with his Powerful Charge. [B]Feat:[/B] The Minotaur gains a feat as any 1st level character does. He gains another feat at 3rd and 6th levels. [B]Natural Armor:[/B] At 2nd level, the Minotaur’s Natural Armor bonus increases by +1 to a total of +4. At 4th level, the bonus increases by +2 to a total racial Natural Armor bonus of +5. [B]Scent: [/B]The Minotaur’s senses have developed to the point of having the Scent ability. The Minotaur also gains a +1 bonus to Listen, Search and Spot checks. This bonus increases by +1 per level until it reaches a total +4 bonus at 5th level. [B]Brawn:[/B] The Minotaur may apply the listed number of points of his racial Strength modifier to attack and damage rolls. [B]Natural Cunning: [/B]The Minotaur gains his Natural Cunning racial ability. [B]Reach:[/B] At 4th level, the Minotaur increases his Reach to 10’ for any and all attacks it makes. [B]Powerful Charge X:[/B] The Minotaur may use his Powerful Charge at will, so long as he is able to make a charge. [/QUOTE]
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