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My thoughts on Replacing LA: The Minotaur!
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<blockquote data-quote="Hawken" data-source="post: 4950743" data-attributes="member: 23619"><p>The concept of a base race is broken--unless you are using a 0 HD, LA 0 race. Anything else, and it doesn't work well. We've already covered the merits and demerits of the LA concept so I won't repeat that here.</p><p></p><p>Dumbing down Minotaur to a 0 HD LA 0 race makes it less than a Minotaur--in fact, it would be a Minotaur in appearance only as it would have nothing of the traits or features that one associates with Minotaurs. And allowing it to neglect its "race levels" makes it even less of whatever race it is and more just any other character that just happens to look like the monster it is modeled after.</p><p></p><p>I believe my concept does away with those problems. Minotaurs are monsters. They are meant to be monsters. If you want to civilize them enough that they are a playable race, then my method is the best. I would even suggest removing any mention of class or even levels for my Minotaur, and just set up the XP chart. When the Minotaur reaches "X" XP, it gains the next set of HD, skills, BAB, Saves and racial abilities. It would not have any classes or class levels, or be eligible to take class levels until it reached its peak at 6HD (and everything else that comes along with it at that point).</p></blockquote><p></p>
[QUOTE="Hawken, post: 4950743, member: 23619"] The concept of a base race is broken--unless you are using a 0 HD, LA 0 race. Anything else, and it doesn't work well. We've already covered the merits and demerits of the LA concept so I won't repeat that here. Dumbing down Minotaur to a 0 HD LA 0 race makes it less than a Minotaur--in fact, it would be a Minotaur in appearance only as it would have nothing of the traits or features that one associates with Minotaurs. And allowing it to neglect its "race levels" makes it even less of whatever race it is and more just any other character that just happens to look like the monster it is modeled after. I believe my concept does away with those problems. Minotaurs are monsters. They are meant to be monsters. If you want to civilize them enough that they are a playable race, then my method is the best. I would even suggest removing any mention of class or even levels for my Minotaur, and just set up the XP chart. When the Minotaur reaches "X" XP, it gains the next set of HD, skills, BAB, Saves and racial abilities. It would not have any classes or class levels, or be eligible to take class levels until it reached its peak at 6HD (and everything else that comes along with it at that point). [/QUOTE]
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My thoughts on Replacing LA: The Minotaur!
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