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My thoughts on The Making of Original Dungeons and Dragons and a Query...
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<blockquote data-quote="GreyLord" data-source="post: 9437885" data-attributes="member: 4348"><p>I have. </p><p></p><p>Originally whoever was making S&W didn't know what they were doing (made it closer to BX than OD&D). I remember viewing an early copy and writing a message to them that OD&D was NOT BECMI or BX. Now, though they have something closer to it now, it still is probably closer to BX in several ways and doesn't really provide the OD&D experience (for example, a very easy terminology is the Fighting-Man, which last I looked at the S&W rules, did not exist. They have the Fighter...) that I prefer, and in some ways have leaned more towards BX than OD&D or AD&D went, even with the Greyhawk and other supplements.</p><p></p><p>They have a nice system, but when I say OD&D compilation, it would be more...OD&D. I mean...almost like straight OD&D...not made for a more modern stance, but with the OD&D isms of old. </p><p></p><p>It's something, even with my other document (Linked above), I hadn't gotten bold enough in presenting. </p><p></p><p>I would be more in talking something with the original rules and stats. The hardest things to convert to 5e would be how to do it skill less and converting the combat to a more OD&D style and way of doing things. </p><p></p><p>It would be more of almost a straight-up copy and paste of the OD&D rules, but adapted to 5e. Similar to S&W in that it is categorized (so instead of looking at all the supplements and strategic review to find the different classes, they'd all be in one section, the same with monsters and spells and such).</p><p></p><p></p><p></p><p>Basically OD&D, but a version that you would need 5e to use as the base game. For example, adapting 5e combat rules and such, but with the OD&D playstyle and rulesets. </p><p></p><p>Basically, I want OD&D together all in one document, without having to go through multiple booklets and articles. The book has almost everything in it, but it's still not organized. I'm looking where everything needed is in one document to play OD&D, but organized so you have all the classes in one location, all the monsters in another, all the alternatives in another...etc....etc...etc. However, with DMsguild, that by nature requires it to be 5e, which means I'd have to figure out a way to adapt all of that to the 5e rules...somehow. </p><p></p><p>I'd love to do a straight up pure OD&D document, but I'm not as Saavy as some of these others who work with the copyright stuff, (and perhaps that's why S&W is not a straight up copy or even what I'm looking for in a clone, it's not legally doable) and so not sure how I'd actually pull that one off.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 9437885, member: 4348"] I have. Originally whoever was making S&W didn't know what they were doing (made it closer to BX than OD&D). I remember viewing an early copy and writing a message to them that OD&D was NOT BECMI or BX. Now, though they have something closer to it now, it still is probably closer to BX in several ways and doesn't really provide the OD&D experience (for example, a very easy terminology is the Fighting-Man, which last I looked at the S&W rules, did not exist. They have the Fighter...) that I prefer, and in some ways have leaned more towards BX than OD&D or AD&D went, even with the Greyhawk and other supplements. They have a nice system, but when I say OD&D compilation, it would be more...OD&D. I mean...almost like straight OD&D...not made for a more modern stance, but with the OD&D isms of old. It's something, even with my other document (Linked above), I hadn't gotten bold enough in presenting. I would be more in talking something with the original rules and stats. The hardest things to convert to 5e would be how to do it skill less and converting the combat to a more OD&D style and way of doing things. It would be more of almost a straight-up copy and paste of the OD&D rules, but adapted to 5e. Similar to S&W in that it is categorized (so instead of looking at all the supplements and strategic review to find the different classes, they'd all be in one section, the same with monsters and spells and such). Basically OD&D, but a version that you would need 5e to use as the base game. For example, adapting 5e combat rules and such, but with the OD&D playstyle and rulesets. Basically, I want OD&D together all in one document, without having to go through multiple booklets and articles. The book has almost everything in it, but it's still not organized. I'm looking where everything needed is in one document to play OD&D, but organized so you have all the classes in one location, all the monsters in another, all the alternatives in another...etc....etc...etc. However, with DMsguild, that by nature requires it to be 5e, which means I'd have to figure out a way to adapt all of that to the 5e rules...somehow. I'd love to do a straight up pure OD&D document, but I'm not as Saavy as some of these others who work with the copyright stuff, (and perhaps that's why S&W is not a straight up copy or even what I'm looking for in a clone, it's not legally doable) and so not sure how I'd actually pull that one off. [/QUOTE]
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