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General Tabletop Discussion
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My Thoughts on Undead, Necromancy, and Vampires
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<blockquote data-quote="sabrinathecat" data-source="post: 6109634" data-attributes="member: 89838"><p>I've considered that created undead directly injures the souls of the bodies used. If you animate uncle Ned, his soul, which should be fueling his god's plans, is now being sliced away from what he wanted to serve your ends. And eventually it will burn out. Destroying the remains returns the unused portion back to him, however damaged. And then there are the tomb guards who give up their lives for their rulers, to see to it that the ruler's rest is never disturbed. Sure, it will destroy them, but it is something the guards are willing to sacrifice, as a sign of their true devotion to duty.</p><p></p><p>Short-lived vampires either cannot handle what has been done to them, or give in and become the blood-lusting rampaging beasts that adventurers typically put down. On the other hand, for long-term Vampires that's why the Vryloka (in addition to some other variations) were introduced in Heroes of Shadow. They are on their way to full vampirism, but not there yet. Likewise there was the Vampire class. 2nd ed had templates you could apply to a monster to add vampire to it, as well as the Ravenloft Monstrous Compendium entries with each race and a vampire option.</p><p>8d6 vs wisdom seems a little high. 3d6+lvl of the infecting creature could be more fun. Or straight wis+cha vs wis+cha.</p><p></p><p>For those that seek undeath, as liches and what-not. Well, power does corrupt, and absolute power corrupts absolutely. Plus, they are likely to get bored, living for centuries is a world without Netflix. Sure, they could just scry on people, but even that would get old eventually, wouldn't it? So they'd have to find something challenging to do. They need a reason to keep unliving.</p></blockquote><p></p>
[QUOTE="sabrinathecat, post: 6109634, member: 89838"] I've considered that created undead directly injures the souls of the bodies used. If you animate uncle Ned, his soul, which should be fueling his god's plans, is now being sliced away from what he wanted to serve your ends. And eventually it will burn out. Destroying the remains returns the unused portion back to him, however damaged. And then there are the tomb guards who give up their lives for their rulers, to see to it that the ruler's rest is never disturbed. Sure, it will destroy them, but it is something the guards are willing to sacrifice, as a sign of their true devotion to duty. Short-lived vampires either cannot handle what has been done to them, or give in and become the blood-lusting rampaging beasts that adventurers typically put down. On the other hand, for long-term Vampires that's why the Vryloka (in addition to some other variations) were introduced in Heroes of Shadow. They are on their way to full vampirism, but not there yet. Likewise there was the Vampire class. 2nd ed had templates you could apply to a monster to add vampire to it, as well as the Ravenloft Monstrous Compendium entries with each race and a vampire option. 8d6 vs wisdom seems a little high. 3d6+lvl of the infecting creature could be more fun. Or straight wis+cha vs wis+cha. For those that seek undeath, as liches and what-not. Well, power does corrupt, and absolute power corrupts absolutely. Plus, they are likely to get bored, living for centuries is a world without Netflix. Sure, they could just scry on people, but even that would get old eventually, wouldn't it? So they'd have to find something challenging to do. They need a reason to keep unliving. [/QUOTE]
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