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My Try on Zeitgeist. Comments appreciated
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<blockquote data-quote="Korzak" data-source="post: 6444420" data-attributes="member: 6786048"><p>Hello!</p><p></p><p>I am looking forward on starting a Zeitgeist campaign with my group. I am GM for a while now and want to start into a new direction.</p><p></p><p>As i am low on time and dont know if i will get a very good overview about the campaign until the very start of it i am asking you if my idea of the "feeling" - the interpretation of the game world doesnt contradicts the heart of the campaign. I am planning to play the campaign but with a few changes (perhaps none as i dont know exactly how others play the campaign)</p><p></p><p>My idea is that Risur is a militaristic lead government with very hard punishments on Betrayal, Theft or anything like it. The people of Risur are mostly poor workers who suffer a lot from bad Hygiene and sickness (Syphilis, Rickets (working under the earth) and hunger). They are loyal to the system as it is demanded of them. The social problems are increasing and some people are not accepting their fate but they are a minority as the rest is surpressed effectively.</p><p></p><p>The group starts as one of those poor people, having a job like the rest and then start to be part of the system itself with all of the advantages like good health care, meals and rights over large parts of the people.</p><p>They are lead with a iron hand and need to be committed to the system and absolutely loyal - at least in the beginning until they start to grow more powerful.</p><p></p><p>They have the option to choose an evil alignment (lawful or neutral but not chaotic) since the government itself is very pragmatic in the ways it chooses to stop crime and betrayal. It is left to the party if they themselves commit repressive crimes or not. But everything they do is itself looked at very critically as the government doesnt want to surpress the community too much or to let injustice reign over the people of Risuri (reasonable arguments can even be made to justify a system like the distrustful system as described).</p><p></p><p>The people of Risuri itself are stoically accepting their fate as they are hard to themselves, they are not only working hard, they are also systematically checked over like the people in the DDR by the the Ministry for State Security (germany). </p><p></p><p>I would appreciate your opinion or critics as i think most of the more experienced GMs -especially with Zeitgeist -here can tell me if this idea can be followed or has to be changed.</p><p></p><p></p><p>Thanks a lot in advance</p></blockquote><p></p>
[QUOTE="Korzak, post: 6444420, member: 6786048"] Hello! I am looking forward on starting a Zeitgeist campaign with my group. I am GM for a while now and want to start into a new direction. As i am low on time and dont know if i will get a very good overview about the campaign until the very start of it i am asking you if my idea of the "feeling" - the interpretation of the game world doesnt contradicts the heart of the campaign. I am planning to play the campaign but with a few changes (perhaps none as i dont know exactly how others play the campaign) My idea is that Risur is a militaristic lead government with very hard punishments on Betrayal, Theft or anything like it. The people of Risur are mostly poor workers who suffer a lot from bad Hygiene and sickness (Syphilis, Rickets (working under the earth) and hunger). They are loyal to the system as it is demanded of them. The social problems are increasing and some people are not accepting their fate but they are a minority as the rest is surpressed effectively. The group starts as one of those poor people, having a job like the rest and then start to be part of the system itself with all of the advantages like good health care, meals and rights over large parts of the people. They are lead with a iron hand and need to be committed to the system and absolutely loyal - at least in the beginning until they start to grow more powerful. They have the option to choose an evil alignment (lawful or neutral but not chaotic) since the government itself is very pragmatic in the ways it chooses to stop crime and betrayal. It is left to the party if they themselves commit repressive crimes or not. But everything they do is itself looked at very critically as the government doesnt want to surpress the community too much or to let injustice reign over the people of Risuri (reasonable arguments can even be made to justify a system like the distrustful system as described). The people of Risuri itself are stoically accepting their fate as they are hard to themselves, they are not only working hard, they are also systematically checked over like the people in the DDR by the the Ministry for State Security (germany). I would appreciate your opinion or critics as i think most of the more experienced GMs -especially with Zeitgeist -here can tell me if this idea can be followed or has to be changed. Thanks a lot in advance [/QUOTE]
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