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My Try on Zeitgeist. Comments appreciated
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<blockquote data-quote="hirou" data-source="post: 6444565" data-attributes="member: 6776023"><p>First, I think you've just described Danor in some areas <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>Second, it's somewhat integral to adventure 9 that Risuri king is "representative" of Risuri people, with his power tied to his approval by the nation. You can change it so that this "power support" is forced instead of natural, but IMHO the original version feels interesting enough.</p><p>Third, you didn't tell why exactly do you want to play with such environment. If it's all done so that party can switch to Obscurati at some point, the default setting already allows such a transition (I suspect at least 2 of my 5 players will be sympathetic to Ob's goals). </p><p></p><p>Before starting the campaign I've thought about portraying Risuri government as a bit more sinister, and decided that nothing actually has to be changed to achieve that, it all depends on accents and how you present the facts. Just straight on facts:</p><p>-Risur was at almost constant war with its neighbors for the last 500 years (with wars mostly "justified" as self-defence) against culturally weaker nation (Ber with relatively primitive army) and a nation with significant militaristic handicap (Danor with no magic weapons); </p><p>-there's nothing about wars with Crissiliur... except it's not totally clear on which side Risur was in wars against Eifaivar (perhaps Risur saw an opportunity for expansion to north...), and Crissiliur privateers are more than happy to attack Risuri ships (adventure 3 and later can support that), you can paint some political tension from here;</p><p>-Flint government repeatedly ignore workers' protests against harsh conditions and injustice from wealthy factory owners;</p><p>-Risur king talks about peace treaty from the board of perhaps the most powerful military ship in the world... this can be interpreted as almost mockery;</p><p>-RHC constables spend the exorbitant amounts of money for "equipment"; compare the salary of 4ed middle-class (hundreds of gp tops) and RHC constables stipend, they're basically robbing the nation!</p><p>-and so on.</p><p></p><p>Altogether, I think there's enough grounds for making Risur "a wolf in sheep's skin" of a sort, militaristic nation with strong government, which at the same time paints itself as peaceful pastoral country (btw, I didn't even mention ritualistic druidic sacrifices...). In the end I decided that all of the mentioned above will be presented to party from the foreigners, so the players themselves can decide how much of this is anti-Risuri propaganda and how much is true.</p></blockquote><p></p>
[QUOTE="hirou, post: 6444565, member: 6776023"] First, I think you've just described Danor in some areas :D Second, it's somewhat integral to adventure 9 that Risuri king is "representative" of Risuri people, with his power tied to his approval by the nation. You can change it so that this "power support" is forced instead of natural, but IMHO the original version feels interesting enough. Third, you didn't tell why exactly do you want to play with such environment. If it's all done so that party can switch to Obscurati at some point, the default setting already allows such a transition (I suspect at least 2 of my 5 players will be sympathetic to Ob's goals). Before starting the campaign I've thought about portraying Risuri government as a bit more sinister, and decided that nothing actually has to be changed to achieve that, it all depends on accents and how you present the facts. Just straight on facts: -Risur was at almost constant war with its neighbors for the last 500 years (with wars mostly "justified" as self-defence) against culturally weaker nation (Ber with relatively primitive army) and a nation with significant militaristic handicap (Danor with no magic weapons); -there's nothing about wars with Crissiliur... except it's not totally clear on which side Risur was in wars against Eifaivar (perhaps Risur saw an opportunity for expansion to north...), and Crissiliur privateers are more than happy to attack Risuri ships (adventure 3 and later can support that), you can paint some political tension from here; -Flint government repeatedly ignore workers' protests against harsh conditions and injustice from wealthy factory owners; -Risur king talks about peace treaty from the board of perhaps the most powerful military ship in the world... this can be interpreted as almost mockery; -RHC constables spend the exorbitant amounts of money for "equipment"; compare the salary of 4ed middle-class (hundreds of gp tops) and RHC constables stipend, they're basically robbing the nation! -and so on. Altogether, I think there's enough grounds for making Risur "a wolf in sheep's skin" of a sort, militaristic nation with strong government, which at the same time paints itself as peaceful pastoral country (btw, I didn't even mention ritualistic druidic sacrifices...). In the end I decided that all of the mentioned above will be presented to party from the foreigners, so the players themselves can decide how much of this is anti-Risuri propaganda and how much is true. [/QUOTE]
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