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My tweak to make (Champion) Fighters decent
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<blockquote data-quote="Barolo" data-source="post: 7115974" data-attributes="member: 61932"><p>If short rests are never a thing in your game, and usually the heroes face one big battle where they burn up pretty much every resource they have, I would suggest you change all class features that replenish on a short rest to have 2x or even 3x the number of uses and make them replenish on a long rest, and let ABIs as they are. Of course, if short rests do occur "normally" (as per base game assumptions, between once and twice between long rests, no BWF intended, thus the scare-quotes), then this suggestion of mine is, of course, not applicable.</p><p></p><p>You mentioned barbarians and paladins over-performing the fighter in a featless game. Maybe this really has an influence on the evolvement of characters, as the fighter already manages itself quite well with fewer attributes, and has more ABIs to work with as a class feature, whereas paladins and barbarians might as well be very glad to just bump their varied attributes all the way.</p><p></p><p>Would you feel like it hurts very much your featless game to allow fighters (and maybe rogues too) to grab feats from a pre-selected list with their ABIs on levels when no other class has ABIs (6th, 14th, and in the case of the rogue, 10th)? Or maybe even substitute these specific ABIs altogether by class features, that might or might not emulate feats. You could give, for example, the damage reduction of heavy armor mastery plus the cleave half of great weapon mastery for fighters that go STR at 6th level, as a sort of improved fighting style, or the two-weapon fighting feat for dual wielders, and proficiency in dex saves plus evasion when wielding a shield for DEX based fighters.</p></blockquote><p></p>
[QUOTE="Barolo, post: 7115974, member: 61932"] If short rests are never a thing in your game, and usually the heroes face one big battle where they burn up pretty much every resource they have, I would suggest you change all class features that replenish on a short rest to have 2x or even 3x the number of uses and make them replenish on a long rest, and let ABIs as they are. Of course, if short rests do occur "normally" (as per base game assumptions, between once and twice between long rests, no BWF intended, thus the scare-quotes), then this suggestion of mine is, of course, not applicable. You mentioned barbarians and paladins over-performing the fighter in a featless game. Maybe this really has an influence on the evolvement of characters, as the fighter already manages itself quite well with fewer attributes, and has more ABIs to work with as a class feature, whereas paladins and barbarians might as well be very glad to just bump their varied attributes all the way. Would you feel like it hurts very much your featless game to allow fighters (and maybe rogues too) to grab feats from a pre-selected list with their ABIs on levels when no other class has ABIs (6th, 14th, and in the case of the rogue, 10th)? Or maybe even substitute these specific ABIs altogether by class features, that might or might not emulate feats. You could give, for example, the damage reduction of heavy armor mastery plus the cleave half of great weapon mastery for fighters that go STR at 6th level, as a sort of improved fighting style, or the two-weapon fighting feat for dual wielders, and proficiency in dex saves plus evasion when wielding a shield for DEX based fighters. [/QUOTE]
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