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My tweak to make (Champion) Fighters decent
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<blockquote data-quote="ThunderDM" data-source="post: 7116248" data-attributes="member: 6878810"><p>I play in a low magic military themed game where a group of soldiers man a remote watchtower. We are all human and we are all fighters with the soldier background. These are new players, several who were in the military, and they think magic is "dumb", so I made a few tweaks to the Champion fighter and made it perfect, though it only needed a small amount of work:</p><p></p><ul> <li data-xf-list-type="ul"></li> <li data-xf-list-type="ul">We use the Variant Human and give one extra ability, Determination: When you make an attack roll, an ability check, or a saving throw, you can do so with advantage. Once you use this ability, you can’t use it again until you finish a short or long rest.</li> <li data-xf-list-type="ul">Renamed the archetype from Champion to "Weapons Master"</li> <li data-xf-list-type="ul">Your saving throws are: Strength or Dexterity, Constitution</li> <li data-xf-list-type="ul">You get Superior Critical class ability at level 3 (crit on a roll of 18-20)</li> <li data-xf-list-type="ul">You get the Devastating Critical class ability at level 15 (+10 bonus damage on a critical hit)</li> <li data-xf-list-type="ul">You get a Soldier's Pack: A backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, 50 feet of hempen rope</li> <li data-xf-list-type="ul">The feat list is also trimmed down to combat-themed feats</li> </ul></blockquote><p></p>
[QUOTE="ThunderDM, post: 7116248, member: 6878810"] I play in a low magic military themed game where a group of soldiers man a remote watchtower. We are all human and we are all fighters with the soldier background. These are new players, several who were in the military, and they think magic is "dumb", so I made a few tweaks to the Champion fighter and made it perfect, though it only needed a small amount of work: [LIST] [*] [*]We use the Variant Human and give one extra ability, Determination: When you make an attack roll, an ability check, or a saving throw, you can do so with advantage. Once you use this ability, you can’t use it again until you finish a short or long rest. [*]Renamed the archetype from Champion to "Weapons Master" [*]Your saving throws are: Strength or Dexterity, Constitution [*]You get Superior Critical class ability at level 3 (crit on a roll of 18-20) [*]You get the Devastating Critical class ability at level 15 (+10 bonus damage on a critical hit) [*]You get a Soldier's Pack: A backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, 50 feet of hempen rope [*]The feat list is also trimmed down to combat-themed feats [/LIST] [/QUOTE]
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My tweak to make (Champion) Fighters decent
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