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*Dungeons & Dragons
My tweak to make (Champion) Fighters decent
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<blockquote data-quote="TheCosmicKid" data-source="post: 7116504" data-attributes="member: 6683613"><p>This is largely an illusory benefit, like the wizard getting spell levels one class level before the sorcerer in 3E. There are just two narrow windows where this version of the fighter exceeds the ability of the other warriors: 4th level and 9th-10th levels. At all other times, they're the same. If you want a class to be better than another class at something, it should be better <em>consistently</em>. </p><p></p><p>Also, as it stands, the fighter is already "attacking more earlier" by way of Action Surge. Which most of the opinions on this thread seem severely to be underrating.</p><p></p><p>Danger Sense is a much more niche ability; Uncanny Dodge is a class-defining ability that rogues get in lieu of Extra Attack or 3rd-level magic. Indomitable is a good example of a well-designed high-level class feature, which can be kind of tricky to write: it's strong, desirable, and expands the character's capabilities in an exciting way, while at the same time not feeling so necessary for the archetypal concept that it ought to have come earlier.</p><p></p><p>Action Surge's scaling is hidden in Extra Attack.</p><p></p><p>It scales <em>really damn well</em>.</p><p></p><p>There is a <em>reason</em> you don't get a second Action Surge until the same level casters get 9th-level spells.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7116504, member: 6683613"] This is largely an illusory benefit, like the wizard getting spell levels one class level before the sorcerer in 3E. There are just two narrow windows where this version of the fighter exceeds the ability of the other warriors: 4th level and 9th-10th levels. At all other times, they're the same. If you want a class to be better than another class at something, it should be better [I]consistently[/I]. Also, as it stands, the fighter is already "attacking more earlier" by way of Action Surge. Which most of the opinions on this thread seem severely to be underrating. Danger Sense is a much more niche ability; Uncanny Dodge is a class-defining ability that rogues get in lieu of Extra Attack or 3rd-level magic. Indomitable is a good example of a well-designed high-level class feature, which can be kind of tricky to write: it's strong, desirable, and expands the character's capabilities in an exciting way, while at the same time not feeling so necessary for the archetypal concept that it ought to have come earlier. Action Surge's scaling is hidden in Extra Attack. It scales [I]really damn well[/I]. There is a [I]reason[/I] you don't get a second Action Surge until the same level casters get 9th-level spells. [/QUOTE]
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My tweak to make (Champion) Fighters decent
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