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General Tabletop Discussion
*Dungeons & Dragons
My tweak to make (Champion) Fighters decent
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<blockquote data-quote="TheCosmicKid" data-source="post: 7116747" data-attributes="member: 6683613"><p>You say you want the fighter to be better than the paladin at making extra attacks. Well, your version isn't. Not consistently. At 4th level it is, then at 5th through 8th they're the same again. The advantage effectively turns on, then turns off again. The design tells me you don't care <em>that</em> much about the fighter being better than the paladin on this front, because most of the time, it isn't.</p><p></p><p>If I were designing a class to be the best at extra attacks the way you're suggesting (and setting aside the question of balance for the moment), I'd give it its first EA at 2nd or 3rd, then its second at 5th and so on up. That way, it's <em>always</em> one attack ahead of the paladin, except at 1st.</p><p></p><p>Alternatively, returning the question of balance to the table, I'd give this hypothetical class an ability that lets them make extra attacks on a more limited basis. Perhaps once per short rest...</p><p></p><p>So you're saying the classes are balanced against each other? Sounds good to me.</p><p></p><p>Fighters, like everybody else, should continue getting new things at high levels. Moving everything they get to lower levels just makes the higher levels more boring.</p><p></p><p>You are aware that when you Action Surge, you get to make a full Attack action again complete with all your extra attacks, right? At 11th level, making six attacks is usually better than making two attacks with a 3d8 bonus to damage on each: assuming a mundane longsword and 18 Str, that's 6d8+24 [51] vs. 8d8+8 [44] potential damage. Larger weapons and enchantments only improve the fighter's advantage, as of course do battlemaster dice. And Action Surge is on a short rest refresh rather than a long rest refresh like those spell slots.</p><p></p><p>Is it <em>dramatically</em> better? No. But it shouldn't be. Paladins are pretty good too, and they deserve to be. If fighters had a second Action Surge at this level, they would be leaving paladins in the dust. As things stand in the PHB, both classes successfully fulfill their respective fantasies without overshadowing each other. Thumbs up to WotC.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7116747, member: 6683613"] You say you want the fighter to be better than the paladin at making extra attacks. Well, your version isn't. Not consistently. At 4th level it is, then at 5th through 8th they're the same again. The advantage effectively turns on, then turns off again. The design tells me you don't care [I]that[/I] much about the fighter being better than the paladin on this front, because most of the time, it isn't. If I were designing a class to be the best at extra attacks the way you're suggesting (and setting aside the question of balance for the moment), I'd give it its first EA at 2nd or 3rd, then its second at 5th and so on up. That way, it's [I]always[/I] one attack ahead of the paladin, except at 1st. Alternatively, returning the question of balance to the table, I'd give this hypothetical class an ability that lets them make extra attacks on a more limited basis. Perhaps once per short rest... So you're saying the classes are balanced against each other? Sounds good to me. Fighters, like everybody else, should continue getting new things at high levels. Moving everything they get to lower levels just makes the higher levels more boring. You are aware that when you Action Surge, you get to make a full Attack action again complete with all your extra attacks, right? At 11th level, making six attacks is usually better than making two attacks with a 3d8 bonus to damage on each: assuming a mundane longsword and 18 Str, that's 6d8+24 [51] vs. 8d8+8 [44] potential damage. Larger weapons and enchantments only improve the fighter's advantage, as of course do battlemaster dice. And Action Surge is on a short rest refresh rather than a long rest refresh like those spell slots. Is it [I]dramatically[/I] better? No. But it shouldn't be. Paladins are pretty good too, and they deserve to be. If fighters had a second Action Surge at this level, they would be leaving paladins in the dust. As things stand in the PHB, both classes successfully fulfill their respective fantasies without overshadowing each other. Thumbs up to WotC. [/QUOTE]
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