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My tweak to make (Champion) Fighters decent
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<blockquote data-quote="Flamestrike" data-source="post: 7120257" data-attributes="member: 6788736"><p>Understood, but there is zero reason for the DM in your campaign to refrain from using the 'gritty realism' rest variant in that campaign.</p><p></p><p>At around 0-1 fight per day, and usually a week of no fighting every month or so, it would be (mechanically) much better resource recovery pacing for that campaign.</p><p></p><p>You would be getting your Ki/ spell slots back for each encounter. The Paladin would need to ration his slots/smites for around half a dozen of them.</p><p></p><p>DnD is a resource management game at its heart. The current iteration is based on a 'short rest' every 2 or so encounters, and a 'long rest' every 6 or so encounters.</p><p></p><p>What form a 'short rest' or a 'long rest' take are up the DM. </p><p></p><p>If your camapaign experiences any of the following issues;</p><p></p><p>1) Fighters/ Warlocks are too weak</p><p>2) Full casters/ barbarians/ paladins are too strong</p><p>3) Encounters are not challenging enough</p><p>4) PCs heal too fast</p><p></p><p>Then ask yourself <strong>why </strong>you are not using the gritty realism rest variant? You can fix all those problems by simply messing with the rest rules.</p><p></p><p>My personal campaign uses:</p><p></p><p><strong>Short rest</strong> (5 minutes long, but no more than once every 4 hours; happens automatically every 4 hours) - Spend up to 1/2 level in HD, recover all short rest resources</p><p><strong>Long rest</strong> (8 bours long, once every 24 hours) - Recover 1/2 your level in expended HD, spend unlimited HD, recover 1 expended spell slot of levels 1-5, and recover 1 expended spell slot of levels 6+ or 1 mystic arcanum.</p><p></p><p>I like faster short rests for better story pacing and the removal of jarring 1 hour breaks 2-3 times per adventuring day, and I wanted to slow down healing and spell slot recovery on a long rest for the full casters, prompting them to be quite conservative with spell slot usage.</p><p></p><p>I also reduced the number of barbarian rages per long rest by 1 and handed them out a fighting style to compensate.</p><p></p><p>That hits the sweet spot for class and encounter balance for mine.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7120257, member: 6788736"] Understood, but there is zero reason for the DM in your campaign to refrain from using the 'gritty realism' rest variant in that campaign. At around 0-1 fight per day, and usually a week of no fighting every month or so, it would be (mechanically) much better resource recovery pacing for that campaign. You would be getting your Ki/ spell slots back for each encounter. The Paladin would need to ration his slots/smites for around half a dozen of them. DnD is a resource management game at its heart. The current iteration is based on a 'short rest' every 2 or so encounters, and a 'long rest' every 6 or so encounters. What form a 'short rest' or a 'long rest' take are up the DM. If your camapaign experiences any of the following issues; 1) Fighters/ Warlocks are too weak 2) Full casters/ barbarians/ paladins are too strong 3) Encounters are not challenging enough 4) PCs heal too fast Then ask yourself [B]why [/B]you are not using the gritty realism rest variant? You can fix all those problems by simply messing with the rest rules. My personal campaign uses: [B]Short rest[/B] (5 minutes long, but no more than once every 4 hours; happens automatically every 4 hours) - Spend up to 1/2 level in HD, recover all short rest resources [B]Long rest[/B] (8 bours long, once every 24 hours) - Recover 1/2 your level in expended HD, spend unlimited HD, recover 1 expended spell slot of levels 1-5, and recover 1 expended spell slot of levels 6+ or 1 mystic arcanum. I like faster short rests for better story pacing and the removal of jarring 1 hour breaks 2-3 times per adventuring day, and I wanted to slow down healing and spell slot recovery on a long rest for the full casters, prompting them to be quite conservative with spell slot usage. I also reduced the number of barbarian rages per long rest by 1 and handed them out a fighting style to compensate. That hits the sweet spot for class and encounter balance for mine. [/QUOTE]
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