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General Tabletop Discussion
*Dungeons & Dragons
My tweak to make (Champion) Fighters decent
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<blockquote data-quote="Zardnaar" data-source="post: 7122487" data-attributes="member: 6716779"><p>Its not an absolute but you might only have 1-2 encounters in a hex crawl for example. 5E is not good at hex crawls as it turns out due to the encounters and class design. They either get trivially easy encounters or immersion breaking +6 or +7 CR type encounters. </p><p></p><p> Anything else 5E does well like skill checks perhaps is not really any significantly better than say AD&D wisdom checks to avoid becoming lost or whatever. </p><p></p><p> The 5E expectations work alright for something like a Dungeon hack, fairly badly for most other adventure types and it might actually be worse than Basic/1E for exploration.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7122487, member: 6716779"] Its not an absolute but you might only have 1-2 encounters in a hex crawl for example. 5E is not good at hex crawls as it turns out due to the encounters and class design. They either get trivially easy encounters or immersion breaking +6 or +7 CR type encounters. Anything else 5E does well like skill checks perhaps is not really any significantly better than say AD&D wisdom checks to avoid becoming lost or whatever. The 5E expectations work alright for something like a Dungeon hack, fairly badly for most other adventure types and it might actually be worse than Basic/1E for exploration. [/QUOTE]
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My tweak to make (Champion) Fighters decent
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