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My two-years-running campaign just ended. It has't quite sunk in yet.
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<blockquote data-quote="John Quixote" data-source="post: 4030607" data-attributes="member: 694"><p>I'm dazed right now. Of course, I'm always dazed after I ref a game, because what with the manic gesticulating, vocalizing, and play-acting every NPC and monster in the world, there's always a huge endorphin-fueled "DM's high" that doesn't crash until an hour or two after the game ends and the adrenaline wears off. (Seriously, I've come to think of DMing as an addictive drug, because that what it feels like.) </p><p></p><p>I just got off the <em>six-hour</em> marathon capstone of a two-year campaign, and this must've been the craziest adventure I've ever run in the craziest campaign I've ever run. To give you some idea of just how wacky, the PCs closed the game out by hijacking a 3,000 year old flying pyramid and using its advanced ancient weaponry to phaser Tiamat's avatar into atoms. Hell of a run, though. OD&D rules, with the characters (a fighter, a monk, a druid, a thief, and a mage/cleric) capping out between 15th level (the mage/cleric) and 22nd (the thief).</p><p></p><p>It's only just hitting me now that this game is over. The players have all rolled up shiny new 1st level characters for the next game. It'll be a hoot, too, because we have a human fighter, a hobbit thief, a gnome tinker, and an elf cleric all ready to go. Keep on the Borderlands & In Search of the Unknown, to be followed promptly by The Temple of Elemental Evil, Scourge of the Slave Lords, Against the Giants, and Queen of the Demonweb Pits. (The players were all either newbies or 3rd edition veterans before this last campaign, so after kicking it old-school with my own OD&D campaign, I've decided to treat them to a campaign based on classic 0th and 1st edition modules.) </p><p></p><p>I'm loving the fact that this new game is about to begin, and the players are excited as well... but they're going to miss their high-level PCs, and heck, so am I. After this campaign of strung-together modules, I've promised the players that they can pull out the old character sheets and run those beloved high-levels up past 36th and onto immortality, but in the meantime, it's bittersweet. I just had to post this somewhere and gush.</p><p></p><p>A moment of silence, please, for the long and dearly felt absence of...</p><p>Helm Dragonkiller, 20th level barbarian fighter.</p><p>Eddy, 19th level druid.</p><p>Aresh, 17th level monk.</p><p>Vala, 22nd level thief.</p><p>Taryn Sianodel, 15th level half-elf magic-user/cleric.</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="John Quixote, post: 4030607, member: 694"] I'm dazed right now. Of course, I'm always dazed after I ref a game, because what with the manic gesticulating, vocalizing, and play-acting every NPC and monster in the world, there's always a huge endorphin-fueled "DM's high" that doesn't crash until an hour or two after the game ends and the adrenaline wears off. (Seriously, I've come to think of DMing as an addictive drug, because that what it feels like.) I just got off the [i]six-hour[/i] marathon capstone of a two-year campaign, and this must've been the craziest adventure I've ever run in the craziest campaign I've ever run. To give you some idea of just how wacky, the PCs closed the game out by hijacking a 3,000 year old flying pyramid and using its advanced ancient weaponry to phaser Tiamat's avatar into atoms. Hell of a run, though. OD&D rules, with the characters (a fighter, a monk, a druid, a thief, and a mage/cleric) capping out between 15th level (the mage/cleric) and 22nd (the thief). It's only just hitting me now that this game is over. The players have all rolled up shiny new 1st level characters for the next game. It'll be a hoot, too, because we have a human fighter, a hobbit thief, a gnome tinker, and an elf cleric all ready to go. Keep on the Borderlands & In Search of the Unknown, to be followed promptly by The Temple of Elemental Evil, Scourge of the Slave Lords, Against the Giants, and Queen of the Demonweb Pits. (The players were all either newbies or 3rd edition veterans before this last campaign, so after kicking it old-school with my own OD&D campaign, I've decided to treat them to a campaign based on classic 0th and 1st edition modules.) I'm loving the fact that this new game is about to begin, and the players are excited as well... but they're going to miss their high-level PCs, and heck, so am I. After this campaign of strung-together modules, I've promised the players that they can pull out the old character sheets and run those beloved high-levels up past 36th and onto immortality, but in the meantime, it's bittersweet. I just had to post this somewhere and gush. A moment of silence, please, for the long and dearly felt absence of... Helm Dragonkiller, 20th level barbarian fighter. Eddy, 19th level druid. Aresh, 17th level monk. Vala, 22nd level thief. Taryn Sianodel, 15th level half-elf magic-user/cleric. :( [/QUOTE]
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