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My vampire concept for d20 Modern games
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<blockquote data-quote="cybernetic" data-source="post: 1296448" data-attributes="member: 1542"><p>Here's a preview of the vampire mechanics I have started to put together...Its just a little of the stuff I'm working on for them....they are going to be part of my Dark Revelations d20 Modern campaign setting...</p><p></p><p><span style="font-size: 15px"><strong>The Turning</strong></span></p><p>There are two primary types of vampire, pure blooded and turned. The pure blooded vampire is born into this world as the offspring of two pure blooded greater vampire while a turned vampire is actually born as a human, and later transformed into one of the children of darkness.</p><p> </p><p>The process of turning a human into a newly born vampire is a painful process that literally kills the body of the human to be turned. This process is known as siring and begins with the vampire draining the human of blood until the point that the heart stops beating. At this point the sire, or vampire who is siring the new vampire, must feed their own dark blood to the dying human before the brain stops functioning. The dying human will immediatly begin to feed unless their willpower is strong enough (Will save DC 20). </p><p> </p><p>Once the blood of the vampire starts to course through the human's veins it begins to change the body into a suitable vessel to house the fiendish essence that will fuel their vampiric powers. This causes all of the organs of the body, save the heart, to atrophy and wither away into dust while the heart is vitalized with necromantic energies, becoming a dark phylactery for the fiendish essence. This is very painful to the turning human and is usually followed by severe seizures as all liquid and fluids are expelled from the body and replaced with necromantic energy. These fluids exit the body from every opening, even the pours of the skin, and is the last bit of mortality of the human's existance. This stage of the turning process is very intense and painful and turning a weak-minded human usually results in a a fractured mind and a psychotic vampire.</p><p> </p><p>After the mortality has been expelled, the fiendish essence begins to consume the mortal soul of the human. The consumption of the soul gives the fiendish essence all the power it needs to fully convert the human into a vampire and allows it to assimilate the human's personality. This final stage ends with the creation of a lesser vampire with an intense thirst for blood. The new vampire must feed within 2 hours or the fiendish essence will die, their body turning to dust without any necromantic energy to sustain it. In fact the only thought in their head is the need to feed. The left over energies from the consumed mortal soul also burn out during this 2 hour period and grant the new vampire an extreme boost of strength (+10 bonus to Strength) during these hours. </p><p> </p><p>According to vampiric law, the sire is required to stay with the turned human throughout the entire change from mortal to vampire in order to prevent the vampire-kind from being enveiled through a rampant fledgling vampire rampaging after their turning. This law is often overlooked by younger vampire who simply do not care for the laws of the vampiric nation and leave the turned to their own devices. This is the truth behind most of the vampire sightings throughout history, a newly turned vampire left alone through their transformation from human to vampire.</p></blockquote><p></p>
[QUOTE="cybernetic, post: 1296448, member: 1542"] Here's a preview of the vampire mechanics I have started to put together...Its just a little of the stuff I'm working on for them....they are going to be part of my Dark Revelations d20 Modern campaign setting... [SIZE=4][B]The Turning[/B][/SIZE] There are two primary types of vampire, pure blooded and turned. The pure blooded vampire is born into this world as the offspring of two pure blooded greater vampire while a turned vampire is actually born as a human, and later transformed into one of the children of darkness. The process of turning a human into a newly born vampire is a painful process that literally kills the body of the human to be turned. This process is known as siring and begins with the vampire draining the human of blood until the point that the heart stops beating. At this point the sire, or vampire who is siring the new vampire, must feed their own dark blood to the dying human before the brain stops functioning. The dying human will immediatly begin to feed unless their willpower is strong enough (Will save DC 20). Once the blood of the vampire starts to course through the human's veins it begins to change the body into a suitable vessel to house the fiendish essence that will fuel their vampiric powers. This causes all of the organs of the body, save the heart, to atrophy and wither away into dust while the heart is vitalized with necromantic energies, becoming a dark phylactery for the fiendish essence. This is very painful to the turning human and is usually followed by severe seizures as all liquid and fluids are expelled from the body and replaced with necromantic energy. These fluids exit the body from every opening, even the pours of the skin, and is the last bit of mortality of the human's existance. This stage of the turning process is very intense and painful and turning a weak-minded human usually results in a a fractured mind and a psychotic vampire. After the mortality has been expelled, the fiendish essence begins to consume the mortal soul of the human. The consumption of the soul gives the fiendish essence all the power it needs to fully convert the human into a vampire and allows it to assimilate the human's personality. This final stage ends with the creation of a lesser vampire with an intense thirst for blood. The new vampire must feed within 2 hours or the fiendish essence will die, their body turning to dust without any necromantic energy to sustain it. In fact the only thought in their head is the need to feed. The left over energies from the consumed mortal soul also burn out during this 2 hour period and grant the new vampire an extreme boost of strength (+10 bonus to Strength) during these hours. According to vampiric law, the sire is required to stay with the turned human throughout the entire change from mortal to vampire in order to prevent the vampire-kind from being enveiled through a rampant fledgling vampire rampaging after their turning. This law is often overlooked by younger vampire who simply do not care for the laws of the vampiric nation and leave the turned to their own devices. This is the truth behind most of the vampire sightings throughout history, a newly turned vampire left alone through their transformation from human to vampire. [/QUOTE]
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