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My vampire concept for d20 Modern games
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<blockquote data-quote="cybernetic" data-source="post: 1296465" data-attributes="member: 1542"><p><strong>Racial Traits</strong></p><p></p><p><strong><span style="font-size: 12px">Vampire Species Traits</span></strong></p><p>The following are species traits that apply to all vampires.</p><p><strong>Size</strong>: Medium. Vampire have no special penalties due to their size. </p><p></p><p><strong>Ability Modifiers</strong>: +2 Strength, +2 Dexterity, -2 Wis.</p><p></p><p>Base Speed: 30 feet.</p><p></p><p><strong>Dual-Type</strong>: A vampire is considered to be both an outsider and undead. Vampires, like other outsiders, cannot be raised from the dead. Vampires, unlike normal undead, are still susceptible to poison, sleep, paralysis, stunning, disease, and mind-affecthing effects as well as critical hits, nonlethal damage, and massive damage. Vampires retain immunity to necromantic spells and spell-like effects and are healed instead of damaged by negative energy attacks (such as Inflict spells).</p><p> </p><p><strong>Fienish Soul</strong>: The fiendish soul that empowers the vampire also causes him to be affected by any spells, abilities and effects that target creatures with an allegiance of evil. The vampire does not have to take evil as an allegiance, however.</p><p> </p><p><strong>Darkvision (Ex): </strong> Vampires can see in the dark up to 60 feet. Darkvision allows sight in black and white only, but is otherwise the same as normal vision, and a vampire can function without any light source. The eyes of a vampire using darkvision flare with supernatural energy.</p><p> </p><p><strong>Damage Reduction (Ex): </strong> The vampire ignores the first 5 points of damage dealt by a non-silver weapon. A vampire instantly heals mundane damage from a non-silver source as his fiendish soul infuses the wound with negative energy.</p><p> </p><p><strong>Cold Resistance (Ex): </strong> The vampire ignores the first 5 points of cold damage from any cold-based attack. The body of a vampire is dead and does not feel mild cold effects.</p><p> </p><p><strong>Saving Throw Bonuses:</strong> Vampires gain a +4 species bonus on saves against poison, sleep, paralysis, stunning, disease, and mind-affecthing effects. Additionally, they gain a racial bonus to all Fortitude saves equal to 1 plus their vampire class levels.</p><p> </p><p><strong>Skill Bonuses: </strong> Vampires gain a +2 species bonus on Listen and Spot checks. The fienish soul boosts the sight and hearing of the</p></blockquote><p></p>
[QUOTE="cybernetic, post: 1296465, member: 1542"] [b]Racial Traits[/b] [B][SIZE=3]Vampire Species Traits[/SIZE][/B] The following are species traits that apply to all vampires. [B]Size[/B]: Medium. Vampire have no special penalties due to their size. [B]Ability Modifiers[/B]: +2 Strength, +2 Dexterity, -2 Wis. Base Speed: 30 feet. [B]Dual-Type[/B]: A vampire is considered to be both an outsider and undead. Vampires, like other outsiders, cannot be raised from the dead. Vampires, unlike normal undead, are still susceptible to poison, sleep, paralysis, stunning, disease, and mind-affecthing effects as well as critical hits, nonlethal damage, and massive damage. Vampires retain immunity to necromantic spells and spell-like effects and are healed instead of damaged by negative energy attacks (such as Inflict spells). [B]Fienish Soul[/B]: The fiendish soul that empowers the vampire also causes him to be affected by any spells, abilities and effects that target creatures with an allegiance of evil. The vampire does not have to take evil as an allegiance, however. [B]Darkvision (Ex): [/B] Vampires can see in the dark up to 60 feet. Darkvision allows sight in black and white only, but is otherwise the same as normal vision, and a vampire can function without any light source. The eyes of a vampire using darkvision flare with supernatural energy. [B]Damage Reduction (Ex): [/B] The vampire ignores the first 5 points of damage dealt by a non-silver weapon. A vampire instantly heals mundane damage from a non-silver source as his fiendish soul infuses the wound with negative energy. [B]Cold Resistance (Ex): [/B] The vampire ignores the first 5 points of cold damage from any cold-based attack. The body of a vampire is dead and does not feel mild cold effects. [B]Saving Throw Bonuses:[/B] Vampires gain a +4 species bonus on saves against poison, sleep, paralysis, stunning, disease, and mind-affecthing effects. Additionally, they gain a racial bonus to all Fortitude saves equal to 1 plus their vampire class levels. [B]Skill Bonuses: [/B] Vampires gain a +2 species bonus on Listen and Spot checks. The fienish soul boosts the sight and hearing of the [/QUOTE]
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