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General Tabletop Discussion
*Pathfinder & Starfinder
My Variant Slow Dying Rules
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<blockquote data-quote="BobbyMac" data-source="post: 3268115" data-attributes="member: 44794"><p>I think the key to understanding why I made these changes are that they are variant "SLOWER DYING" rules. I choose to use these changes for that very fact and I also choose the in-game explanation as written in my original post to add a slight sense of realism (yes I know it's all just a fantasy game without any actual reality but hey it's my rules...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) where said slight sense of realism is described as "tougher characters die slower". </p><p></p><p>As for using Wisdom over Charisma or vice versa to explain mental "toughness" I think you have a very valid point but I also think that you could argue either way. In the PHB it states, "Wisdom describes willpower..." which certainly describes mental toughness, but for Charisma it says that it, "...measures a character's force of personality...", also indicating toughness of an errr... mental type.</p><p></p><p>Take your pick. I like to use Charisma. (If you really want complicated you could use the average of their Wis and Cha bonuses......heh...)</p><p></p><p>As for this system being over complicated I must reply, "Yes, but only on the front end!". You only have to do the calculations when creating your character and you only change them when you get a permanent ability change and you only get permanent ability changes when you level up (or down) (and not every time, just when you get to change ability scores) or get ability drained. (I handle enhancement bonuses case by case although I have ruled in favor of them every time that I can remember...i.e. tomes of whatever that grant enhancement bonuses)</p><p></p><p>I just have my users notate on their character sheet the ranges used in the big empty temp hp block seen on most character sheets (we use one like that anyways...)</p><p></p><p>They only have to add (using my first example) the following to their character sheet:</p><p></p><p>Disabled: 0 to -1</p><p>Dying: -2 to -16</p><p>Really Dying: -17 to -22 (I haven't been able to find a better description yet...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) </p><p></p><p>Other than the fact that I hate recalculating things due to changing ability modifiers because of magic items, spells, etc., my in game explanation is that these hp ranges come from your very heart and soul and are extremely resistant to change even from magic.</p><p></p><p></p><p></p><p>And thanks. Constructive criticism is always welcome.</p></blockquote><p></p>
[QUOTE="BobbyMac, post: 3268115, member: 44794"] I think the key to understanding why I made these changes are that they are variant "SLOWER DYING" rules. I choose to use these changes for that very fact and I also choose the in-game explanation as written in my original post to add a slight sense of realism (yes I know it's all just a fantasy game without any actual reality but hey it's my rules...:)) where said slight sense of realism is described as "tougher characters die slower". As for using Wisdom over Charisma or vice versa to explain mental "toughness" I think you have a very valid point but I also think that you could argue either way. In the PHB it states, "Wisdom describes willpower..." which certainly describes mental toughness, but for Charisma it says that it, "...measures a character's force of personality...", also indicating toughness of an errr... mental type. Take your pick. I like to use Charisma. (If you really want complicated you could use the average of their Wis and Cha bonuses......heh...) As for this system being over complicated I must reply, "Yes, but only on the front end!". You only have to do the calculations when creating your character and you only change them when you get a permanent ability change and you only get permanent ability changes when you level up (or down) (and not every time, just when you get to change ability scores) or get ability drained. (I handle enhancement bonuses case by case although I have ruled in favor of them every time that I can remember...i.e. tomes of whatever that grant enhancement bonuses) I just have my users notate on their character sheet the ranges used in the big empty temp hp block seen on most character sheets (we use one like that anyways...) They only have to add (using my first example) the following to their character sheet: Disabled: 0 to -1 Dying: -2 to -16 Really Dying: -17 to -22 (I haven't been able to find a better description yet...:)) Other than the fact that I hate recalculating things due to changing ability modifiers because of magic items, spells, etc., my in game explanation is that these hp ranges come from your very heart and soul and are extremely resistant to change even from magic. And thanks. Constructive criticism is always welcome. [/QUOTE]
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