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My version of Immortal rules
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<blockquote data-quote="nonsi256" data-source="post: 5235780" data-attributes="member: 86164"><p>I also forgot to say thanks.</p><p>I've been trying for a very long time to come up with Highlander-themed rules, but all my efforts were in vain. I just couldn't get the mechanics to make sense.</p><p></p><p></p><p>For the final touce, I have 2 last issues to finalize this section, that will be incorporated in my house-rules codex:</p><p>1. Immortals & resurrection</p><p>2. Rewriting Quickening powers so that Immortals wold remain LA +2 throughout their career.</p><p></p><p></p><p>The added rules are as follows:</p><p></p><p></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <p style="text-align: left"><span style="color: White"><strong>Immortality, Beheading & Resurrection:</strong></span></p><p> <p style="text-align: left"><span style="color: White">Upon losing his head, an Immortal truly dies. However, like every other living being on the material prime, an Immortal may also be revived.</span></p><p> <p style="text-align: left"><span style="color: White">When an Immortal is raised from the dead, since he’s lost all of his Quickening, he’s brought back as a mortal. Only when he dies a violent death once more does he regain his Immortal status, but he starts all over again, having no more Quickening than his true age would provide, but years past during his previous immortality are counted.</span></p> <p style="text-align: left"><span style="color: White"></span></p> <p style="text-align: left"><span style="color: White"></span></p> <p style="text-align: left"><span style="color: White"></span></p> <p style="text-align: left"><span style="color: White"></span></p> <p style="text-align: left"><span style="color: White"></span></p> <p style="text-align: left"><span style="color: White"></span></p><p> <p style="text-align: left"><span style="color: White"><strong><u>The powers of Quickening</u></strong></span></p><p> <span style="color: White"></span></p><p><span style="color: White">Beyond sensing one another and dying a spectacular death, there are things in which investment of temporary Quickening points (TQP) can significantly aid an Immortal.</span> <p style="text-align: left"><span style="color: White"></span></p> <p style="text-align: left"><span style="color: White">- <strong>Conceal item:</strong> By spending 1 TQP, an Immortal can apply Greater Invisibility effect to a single carried melee weapon of “Small” size (or an item of more or less the same size), provided the weapon is carried on his person and not held in hand. 2 TQPs would affect a medium weapon and 3 would affect large weapons. This power cannot be used to conceal Polearms.</span></p><p> <p style="text-align: left"><span style="color: White"></span></p> <p style="text-align: left"><span style="color: White"><strong>- Empathic Link:</strong> For 3 TQPs, an Immortal can silently and motionlessly invoke an effect identical to <em>Detect Thoughts</em> spell.</span></p><p> <p style="text-align: left"><span style="color: White"></span></p> <p style="text-align: left"><span style="color: White">- <strong>Focused Effort:</strong> An Immortal can, as a free action, invest 1 or more TQP to augment (+1 per TQP) any die-roll based check (attack/save/skill/level etc).</span></p><p> <p style="text-align: left"><span style="color: White"></span></p> <p style="text-align: left"><span style="color: White">- <strong>Null Presence:</strong> The Immortal can drain all his TQPs as a free action and become undetected by other Immortals. This does not hinder his ability to detect others, though.</span></p><p> <p style="text-align: left"><span style="color: White">He may also suppress his TQP recovery as a silent act of will.</span></p><p> <p style="text-align: left"><span style="color: White"><strong>- Quickening Air:</strong> Each TQP spent as a free action allows an Immortal to go about without air for 10min.</span></p><p> <p style="text-align: left"><span style="color: White"><strong></strong></span></p> <p style="text-align: left"><span style="color: White"><strong>- Quickening Heal:</strong> As a move action that provokes AoOs, the Immortal may heal [1d8+1] HP per TQP spent. He may spend any amount of TQP as he sees fit in a single move action.</span></p><p> <p style="text-align: left"><span style="color: White"><strong></strong></span></p> <p style="text-align: left"><span style="color: White"><strong>- Quickening Vitality:</strong> The Immortal can raise any of his physical ability scores, +1 per TQP, for 1min +1min/TQP, to a maxim equal to his Wis-mod.</span></p><p> <p style="text-align: left"><span style="color: White"></span></p> <p style="text-align: left"><span style="color: White">- <strong>Touch the Untouchable:</strong> By investing 5 TQPs, an Immortal can, as a move action that doesn’t provoke AoOs, imbue a single weapon with the <em>Ghost Touch</em> property for 1d6+6 rounds.</span></p><p> <p style="text-align: left"><span style="color: White"></span></p> <p style="text-align: left"><span style="color: White">Temporary Quickening points are replenished at a rate of 1 per 6 hours while awake and 1 per hour while sleeping.</span></p><p> <p style="text-align: left"><span style="color: White"><strong></strong></span></p> <p style="text-align: left"><span style="color: White"><strong>Discovering Quickening powers:</strong></span></p><p> <p style="text-align: left"><span style="color: White">Very few Immortals know all Quickening powers.</span></p><p> <p style="text-align: left"><span style="color: White">The maximum amount of TQPs an Immortal can put into the activation of a Quickening power is capped by 1/2 his HD (rounded up). This means that some powers are beyond the majority of Immortals and that other powers cannot be utilized to the fullest.</span></p><p> <p style="text-align: left"><span style="color: White">An Immortal begins his Immortal career knowing a single Quickening power that can be activated with but 1 TQP.</span></p><p> <p style="text-align: left"><span style="color: White">If a situation arises where another power is critically needed for his survival, there’s a 1% chance for the Immortal to invoke it out of pure instinct.</span></p><p> <p style="text-align: left"><span style="color: White">One Immortal can teach another Quickening abilities, but such a thing should require months at least.</span></p> <p style="text-align: left"><span style="color: White"></span></p> <p style="text-align: left"><span style="color: White"></span></p></blockquote><p></p>
[QUOTE="nonsi256, post: 5235780, member: 86164"] I also forgot to say thanks. I've been trying for a very long time to come up with Highlander-themed rules, but all my efforts were in vain. I just couldn't get the mechanics to make sense. For the final touce, I have 2 last issues to finalize this section, that will be incorporated in my house-rules codex: 1. Immortals & resurrection 2. Rewriting Quickening powers so that Immortals wold remain LA +2 throughout their career. The added rules are as follows: [COLOR=White] [/COLOR] [LEFT][COLOR=White][B]Immortality, Beheading & Resurrection:[/B][/COLOR][/LEFT] [LEFT][COLOR=White]Upon losing his head, an Immortal truly dies. However, like every other living being on the material prime, an Immortal may also be revived.[/COLOR][/LEFT] [LEFT][COLOR=White]When an Immortal is raised from the dead, since he’s lost all of his Quickening, he’s brought back as a mortal. Only when he dies a violent death once more does he regain his Immortal status, but he starts all over again, having no more Quickening than his true age would provide, but years past during his previous immortality are counted. [/COLOR][/LEFT] [LEFT][COLOR=White][B][U]The powers of Quickening[/U][/B][/COLOR][/LEFT] [COLOR=White] Beyond sensing one another and dying a spectacular death, there are things in which investment of temporary Quickening points (TQP) can significantly aid an Immortal.[/COLOR] [LEFT][COLOR=White] - [B]Conceal item:[/B] By spending 1 TQP, an Immortal can apply Greater Invisibility effect to a single carried melee weapon of “Small” size (or an item of more or less the same size), provided the weapon is carried on his person and not held in hand. 2 TQPs would affect a medium weapon and 3 would affect large weapons. This power cannot be used to conceal Polearms.[/COLOR][/LEFT] [LEFT][COLOR=White] [B]- Empathic Link:[/B] For 3 TQPs, an Immortal can silently and motionlessly invoke an effect identical to [I]Detect Thoughts[/I] spell.[/COLOR][/LEFT] [LEFT][COLOR=White] - [B]Focused Effort:[/B] An Immortal can, as a free action, invest 1 or more TQP to augment (+1 per TQP) any die-roll based check (attack/save/skill/level etc).[/COLOR][/LEFT] [LEFT][COLOR=White] - [B]Null Presence:[/B] The Immortal can drain all his TQPs as a free action and become undetected by other Immortals. This does not hinder his ability to detect others, though.[/COLOR][/LEFT] [LEFT][COLOR=White]He may also suppress his TQP recovery as a silent act of will.[/COLOR][/LEFT] [LEFT][COLOR=White][B]- Quickening Air:[/B] Each TQP spent as a free action allows an Immortal to go about without air for 10min.[/COLOR][/LEFT] [LEFT][COLOR=White][B] - Quickening Heal:[/B] As a move action that provokes AoOs, the Immortal may heal [1d8+1] HP per TQP spent. He may spend any amount of TQP as he sees fit in a single move action.[/COLOR][/LEFT] [LEFT][COLOR=White][B] - Quickening Vitality:[/B] The Immortal can raise any of his physical ability scores, +1 per TQP, for 1min +1min/TQP, to a maxim equal to his Wis-mod.[/COLOR][/LEFT] [LEFT][COLOR=White] - [B]Touch the Untouchable:[/B] By investing 5 TQPs, an Immortal can, as a move action that doesn’t provoke AoOs, imbue a single weapon with the [I]Ghost Touch[/I] property for 1d6+6 rounds.[/COLOR][/LEFT] [LEFT][COLOR=White] Temporary Quickening points are replenished at a rate of 1 per 6 hours while awake and 1 per hour while sleeping.[/COLOR][/LEFT] [LEFT][COLOR=White][B] Discovering Quickening powers:[/B][/COLOR][/LEFT] [LEFT][COLOR=White]Very few Immortals know all Quickening powers.[/COLOR][/LEFT] [LEFT][COLOR=White]The maximum amount of TQPs an Immortal can put into the activation of a Quickening power is capped by 1/2 his HD (rounded up). This means that some powers are beyond the majority of Immortals and that other powers cannot be utilized to the fullest.[/COLOR][/LEFT] [LEFT][COLOR=White]An Immortal begins his Immortal career knowing a single Quickening power that can be activated with but 1 TQP.[/COLOR][/LEFT] [LEFT][COLOR=White]If a situation arises where another power is critically needed for his survival, there’s a 1% chance for the Immortal to invoke it out of pure instinct.[/COLOR][/LEFT] [LEFT][COLOR=White]One Immortal can teach another Quickening abilities, but such a thing should require months at least. [/COLOR][/LEFT] [/QUOTE]
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