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General Tabletop Discussion
*Pathfinder & Starfinder
my version of the xp chart
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<blockquote data-quote="dontremb" data-source="post: 3541874" data-attributes="member: 52101"><p>Yea, I see this as a bit odd. If you want to level slower, just give less XP. One way my DM did it was to limit the amount of xp you could get in a session to 1/4 of the total xp needed to get to the next level. That may not come across correctly, but basically, when you first started the campaign, at first, the most xp you could get per session was 250. That means that IF you got maximum experience every single session, it would still take 4 sessions to level up. </p><p></p><p>One way that I have used before, is an xp-less system. I decide when the players level, usually at the same time, but occasionally, if one has died, or made a lot of magical equipment, then they level a few sessions afterward. This also gets rid of the desire of some players to go out and kill a bunch of stuff just to level. </p><p></p><p>My two scents -- Licorice and Cookies.</p></blockquote><p></p>
[QUOTE="dontremb, post: 3541874, member: 52101"] Yea, I see this as a bit odd. If you want to level slower, just give less XP. One way my DM did it was to limit the amount of xp you could get in a session to 1/4 of the total xp needed to get to the next level. That may not come across correctly, but basically, when you first started the campaign, at first, the most xp you could get per session was 250. That means that IF you got maximum experience every single session, it would still take 4 sessions to level up. One way that I have used before, is an xp-less system. I decide when the players level, usually at the same time, but occasionally, if one has died, or made a lot of magical equipment, then they level a few sessions afterward. This also gets rid of the desire of some players to go out and kill a bunch of stuff just to level. My two scents -- Licorice and Cookies. [/QUOTE]
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my version of the xp chart
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