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General Tabletop Discussion
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My vision of ability recharge
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<blockquote data-quote="Immoralkickass" data-source="post: 7120323" data-attributes="member: 6864983"><p>Are you going for gritty realism, or just balance purposes? Because there is a reason why when it comes to resting in D&D, its still very video gamey. The reason is this: If you reduce the effects of resting or make resting times longer, you either have to severely reduce the combat difficulty, or have the players be constantly paranoid and cowardly. And cowardly player characters don't make for a fun game nor an engaging story. You don't want your players to always avoid doing stuff just because it is difficult to recover resources. The casters and magic users will also feel gimped for constantly feel the need in saving spell slots and resort to only using cantrips most of the time. Boring.</p><p></p><p>In the end, the heroes would end up sit around doing nothing, because its much safer. Or feel weak and useless after a few combat encounters, and die a lot.</p><p></p><p>Also, you can't change most of the daily powers, or measure 60% of spell slots to regain. Its unnecessarily complicated, and just plain dumb.</p></blockquote><p></p>
[QUOTE="Immoralkickass, post: 7120323, member: 6864983"] Are you going for gritty realism, or just balance purposes? Because there is a reason why when it comes to resting in D&D, its still very video gamey. The reason is this: If you reduce the effects of resting or make resting times longer, you either have to severely reduce the combat difficulty, or have the players be constantly paranoid and cowardly. And cowardly player characters don't make for a fun game nor an engaging story. You don't want your players to always avoid doing stuff just because it is difficult to recover resources. The casters and magic users will also feel gimped for constantly feel the need in saving spell slots and resort to only using cantrips most of the time. Boring. In the end, the heroes would end up sit around doing nothing, because its much safer. Or feel weak and useless after a few combat encounters, and die a lot. Also, you can't change most of the daily powers, or measure 60% of spell slots to regain. Its unnecessarily complicated, and just plain dumb. [/QUOTE]
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My vision of ability recharge
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