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<blockquote data-quote="Blue" data-source="post: 7120916" data-attributes="member: 20564"><p>If I can make a suggestion, I think you're following the same logic that an out-of-game resource recovery balance needs to be tied to an in-game event. Yes, narratively that is the easiest. But it also introduces issues that time allowed can dictate gaming needs (and therefore the opposite - gaming needs may not dictate your narrative).</p><p></p><p>13th Age is a d20 OGL very similar to 5e in philosophy though it came out before it. They are closer to the 4e resource recovery of encounter and everything, but that's not a large stretch for 5e.</p><p></p><p>Encounter is obvious - one use per encounter. No need to worry about scheduling short rests or not between.</p><p></p><p>But the "recover all" is called a full-heal-up and happens every four combat encounters. (Though a DM can give ti quicker if they have been throwing particularly tough/draining encounters.) It is fully detached from an in-game event.</p><p></p><p>So a three week journey across a tundra with an encounter every handful of days might be a single full-heal-up. You don't have to worry like in 5e of trying to design an encounter where your full-rest-recovery folks can nova and that needs to balance your sword-swingers a-swinging.</p><p></p><p>On the other hand, half way through the day of a dungeon might be a full-heal-up, and another that evening.</p><p></p><p>Now, the DM has the freedom and responsibility to make this make sense in the narrative. It could be with a luxurious rest. Or drinking from the magic fountain they found in the dungeon. Or NOT during a insect-biting night in the jungle with lions coughing every once in a while in the near distance.</p><p></p><p>Oh, and the players can always take one early if they can justify it, but take a campaign setback in doing so. Maybe the villagers they are trying to rescue end up with turned into a vampire. Or the cultists have time to complete a ritual and summon the first of the demons. Or the big bad leaves and now they have to chase him once they figure that out. Whatever.</p></blockquote><p></p>
[QUOTE="Blue, post: 7120916, member: 20564"] If I can make a suggestion, I think you're following the same logic that an out-of-game resource recovery balance needs to be tied to an in-game event. Yes, narratively that is the easiest. But it also introduces issues that time allowed can dictate gaming needs (and therefore the opposite - gaming needs may not dictate your narrative). 13th Age is a d20 OGL very similar to 5e in philosophy though it came out before it. They are closer to the 4e resource recovery of encounter and everything, but that's not a large stretch for 5e. Encounter is obvious - one use per encounter. No need to worry about scheduling short rests or not between. But the "recover all" is called a full-heal-up and happens every four combat encounters. (Though a DM can give ti quicker if they have been throwing particularly tough/draining encounters.) It is fully detached from an in-game event. So a three week journey across a tundra with an encounter every handful of days might be a single full-heal-up. You don't have to worry like in 5e of trying to design an encounter where your full-rest-recovery folks can nova and that needs to balance your sword-swingers a-swinging. On the other hand, half way through the day of a dungeon might be a full-heal-up, and another that evening. Now, the DM has the freedom and responsibility to make this make sense in the narrative. It could be with a luxurious rest. Or drinking from the magic fountain they found in the dungeon. Or NOT during a insect-biting night in the jungle with lions coughing every once in a while in the near distance. Oh, and the players can always take one early if they can justify it, but take a campaign setback in doing so. Maybe the villagers they are trying to rescue end up with turned into a vampire. Or the cultists have time to complete a ritual and summon the first of the demons. Or the big bad leaves and now they have to chase him once they figure that out. Whatever. [/QUOTE]
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