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My vision of ability recharge
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<blockquote data-quote="FrogReaver" data-source="post: 7121428" data-attributes="member: 6795602"><p>It's really not as hard to follow as you are making it.</p><p></p><p>1. My first principle was adding in a full rest. The very act of adding a full rest means other rests by definition will not fully restore you. Apparent and obvious are the words that come to my mind here. Maybe not?</p><p></p><p>2. You said: "So uh, restoring 50% of abilities is not based on chance?"</p><p>You quoted: "Let's say I wasn't basing the recharge on chance"</p><p></p><p>50% in the context you quoted was an amount not a chance. ('50% of the pie'). 50% in other context may be a probability. </p><p></p><p>So to more completely answer your question, the example you cited was an example to illustrate the problem with going by a fixed amount (like 50% abilities recovered each rest.).</p><p></p><p>To differentiate, one can have a method (like rolling 11 or higher on a d20) that will be random but on average will give back an amount of 50% of your abilities.</p><p></p><p>3. The problem where using a fixed amount like 50% will either give you all or nothing back depending on whether you round up or down.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7121428, member: 6795602"] It's really not as hard to follow as you are making it. 1. My first principle was adding in a full rest. The very act of adding a full rest means other rests by definition will not fully restore you. Apparent and obvious are the words that come to my mind here. Maybe not? 2. You said: "So uh, restoring 50% of abilities is not based on chance?" You quoted: "Let's say I wasn't basing the recharge on chance" 50% in the context you quoted was an amount not a chance. ('50% of the pie'). 50% in other context may be a probability. So to more completely answer your question, the example you cited was an example to illustrate the problem with going by a fixed amount (like 50% abilities recovered each rest.). To differentiate, one can have a method (like rolling 11 or higher on a d20) that will be random but on average will give back an amount of 50% of your abilities. 3. The problem where using a fixed amount like 50% will either give you all or nothing back depending on whether you round up or down. [/QUOTE]
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