Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
My vision of ability recharge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 7122199" data-attributes="member: 6795602"><p>1. Most of the discussion so far has been from people reading into what I actually said and making comments about something I never said. Yea apparently I could have written it a bit better, but it really wasn't written that poorly to begin with. Instead people honed in on 1 or 2 key phrases and went on from there instead of reading the whole post and thinking about what it meant or asking a few questions for clarification before trying to rip into it.</p><p></p><p>2. There's a difference between complex and lot's of dice rolling. I've still not seen anyone who understands the system say it's complex. I've seen a bunch of people who tried to place their own assumptions into what I was posting come away very confused and claim it's complex because of that. I mean it's so simple I can summarize it into a 6 step guide.</p><p></p><p>a. Start adventure</p><p>b. Have some encounters</p><p>c. rest (short or long) - (everyone rolls dice here to see what abilities they recharge)</p><p>d. Continue adventure</p><p>e. repeat steps c and d as often as desired</p><p>f. Finish adventure and go back to town and enjoy your full rest.</p><p></p><p>I don't understand why this needed to be spelled out to anyone. Regardless that's how it would work but explaining how it works isn't the interesting part of the discussion. Instead explaining why these design choices were made and possible problems with them was the interesting part. Somehow though, that did not happen.</p><p></p><p>3. I'm not sure you understand the system if you think this will make for less spells in a full rest to full rest period than we currently see.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7122199, member: 6795602"] 1. Most of the discussion so far has been from people reading into what I actually said and making comments about something I never said. Yea apparently I could have written it a bit better, but it really wasn't written that poorly to begin with. Instead people honed in on 1 or 2 key phrases and went on from there instead of reading the whole post and thinking about what it meant or asking a few questions for clarification before trying to rip into it. 2. There's a difference between complex and lot's of dice rolling. I've still not seen anyone who understands the system say it's complex. I've seen a bunch of people who tried to place their own assumptions into what I was posting come away very confused and claim it's complex because of that. I mean it's so simple I can summarize it into a 6 step guide. a. Start adventure b. Have some encounters c. rest (short or long) - (everyone rolls dice here to see what abilities they recharge) d. Continue adventure e. repeat steps c and d as often as desired f. Finish adventure and go back to town and enjoy your full rest. I don't understand why this needed to be spelled out to anyone. Regardless that's how it would work but explaining how it works isn't the interesting part of the discussion. Instead explaining why these design choices were made and possible problems with them was the interesting part. Somehow though, that did not happen. 3. I'm not sure you understand the system if you think this will make for less spells in a full rest to full rest period than we currently see. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
My vision of ability recharge
Top