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*Pathfinder & Starfinder
My Vitality/Wound System - Feedback Wanted
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<blockquote data-quote="ValhallaGH" data-source="post: 5109840" data-attributes="member: 41187"><p>Then Wound / Vitality isn't what you really want.</p><p>That system has two goals:</p><p>1) most damage is cinematic, allowing the standard d20 attack / damage rubrics without breaking the "feel" of the game (action heroes almost never stop to bind wounds).</p><p>2) keep heroes mortal, where a single solid blow (or long fall) can kill them, no matter how awesome they are.</p><p></p><p>You want the first but not the second. Which means that you need to go a different direction with it.</p><p>I'd recommend taking a look at the plans for <a href="http://okayyourturn.yuku.com/topic/18207" target="_blank">Iron Heroes, Second Edition</a>, which gives all heroes the same base hit points (1d6 + Con bonus per level) and adds a layer of heroic protection (5 + Class bonus [4 to 6] per level) as heroic hit points.</p><p>Heroic hits come back after a minute of rest (all of them, immediately). Actual hit points take standard healing times (X per night of rest), and characters can be running around with full heroic hits and 1 hp, fighting the big bad boss.</p><p>You can keep or discard the other heroic qualities as you see fit. I like them, since they reduce the systemic reliance upon magic, but tastes vary.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5109840, member: 41187"] Then Wound / Vitality isn't what you really want. That system has two goals: 1) most damage is cinematic, allowing the standard d20 attack / damage rubrics without breaking the "feel" of the game (action heroes almost never stop to bind wounds). 2) keep heroes mortal, where a single solid blow (or long fall) can kill them, no matter how awesome they are. You want the first but not the second. Which means that you need to go a different direction with it. I'd recommend taking a look at the plans for [url=http://okayyourturn.yuku.com/topic/18207]Iron Heroes, Second Edition[/url], which gives all heroes the same base hit points (1d6 + Con bonus per level) and adds a layer of heroic protection (5 + Class bonus [4 to 6] per level) as heroic hit points. Heroic hits come back after a minute of rest (all of them, immediately). Actual hit points take standard healing times (X per night of rest), and characters can be running around with full heroic hits and 1 hp, fighting the big bad boss. You can keep or discard the other heroic qualities as you see fit. I like them, since they reduce the systemic reliance upon magic, but tastes vary. Good luck. [/QUOTE]
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