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My warrior-mage has 4 Fighter levels--let's make them count!
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<blockquote data-quote="Thanee" data-source="post: 2418568" data-attributes="member: 478"><p>@Felon: I don't think EB means over-specialization there.</p><p></p><p>Take, for example, a multiclass sorcerer 5 / wizard 5 and a multiclass fighter 5 / barbarian 5.</p><p></p><p>The second character has two classes, that complement each other, therefore the character as a whole is about the same as any other 10th level character (roughly). A viable multiclassing concept, meaning that it has a power, that matches its ECL.</p><p></p><p>The first one, however, has two classes, that complement almost none. The character is probably more like a 7th~8th level total. This multiclassing concept is not viable, meaning that it has a power, that does not match its ECL.</p><p></p><p>The warmage / fighter is probably not as bad as the sorcerer / wizard, since the ability sets at least cover somewhat different areas, but it goes in a similar direction.</p><p></p><p>You have two sets of abilities (purely offensive spellcasting, weapon use), which are independant of each other and one cannot be used to enhance the other, you can only use either the one or the other at a time. The big downside is, that each of those ability sets is greatly limited by the multiclassing, so you basically end up having two sets of 'inferior' (meaning... sub par; not matching your ECL in terms of power level; etc) abilities, which cannot even be combined. That's similar to the sorcerer / wizard, who also can only use either a sorcerer spell or a wizard spell, they just do not mix well.</p><p></p><p>Unfortunately, D&D does require some sort of specialization in the sense, that you better have abilities matching your power level (or ECL). You need an attack modifier sufficient to hit AC common for your level, you need to deal high enough damage to contribute in a meaningful way, and so on. Every two level ups the overall power of a character doubles in D&D.</p><p></p><p>Now, power isn't everything, and noone can tell you not to play or enjoy such a character, but you were asking for advice and that's the most obvious piece of it. With such a class combination, you will be multiple levels behind in total power compared to a single class or complementing multiclass concept. Practiced Spellcaster will make up for some, but not even close to all of this lack for the warmage side. I don't know of anything, that will make up for the loss on the fighter side. You get some nifty magical range attacks as a compensation, but as explained above, those are just another form of weaponry.</p><p></p><p>And especially when it comes to combat, such a weakness is bound to show, and then the question is, whether you will enjoy playing a character with such a weakness in his main focus (combat).</p><p></p><p>If you don't have a problem with it, that's cool, but it's still helpful to point that out, I think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 2418568, member: 478"] @Felon: I don't think EB means over-specialization there. Take, for example, a multiclass sorcerer 5 / wizard 5 and a multiclass fighter 5 / barbarian 5. The second character has two classes, that complement each other, therefore the character as a whole is about the same as any other 10th level character (roughly). A viable multiclassing concept, meaning that it has a power, that matches its ECL. The first one, however, has two classes, that complement almost none. The character is probably more like a 7th~8th level total. This multiclassing concept is not viable, meaning that it has a power, that does not match its ECL. The warmage / fighter is probably not as bad as the sorcerer / wizard, since the ability sets at least cover somewhat different areas, but it goes in a similar direction. You have two sets of abilities (purely offensive spellcasting, weapon use), which are independant of each other and one cannot be used to enhance the other, you can only use either the one or the other at a time. The big downside is, that each of those ability sets is greatly limited by the multiclassing, so you basically end up having two sets of 'inferior' (meaning... sub par; not matching your ECL in terms of power level; etc) abilities, which cannot even be combined. That's similar to the sorcerer / wizard, who also can only use either a sorcerer spell or a wizard spell, they just do not mix well. Unfortunately, D&D does require some sort of specialization in the sense, that you better have abilities matching your power level (or ECL). You need an attack modifier sufficient to hit AC common for your level, you need to deal high enough damage to contribute in a meaningful way, and so on. Every two level ups the overall power of a character doubles in D&D. Now, power isn't everything, and noone can tell you not to play or enjoy such a character, but you were asking for advice and that's the most obvious piece of it. With such a class combination, you will be multiple levels behind in total power compared to a single class or complementing multiclass concept. Practiced Spellcaster will make up for some, but not even close to all of this lack for the warmage side. I don't know of anything, that will make up for the loss on the fighter side. You get some nifty magical range attacks as a compensation, but as explained above, those are just another form of weaponry. And especially when it comes to combat, such a weakness is bound to show, and then the question is, whether you will enjoy playing a character with such a weakness in his main focus (combat). If you don't have a problem with it, that's cool, but it's still helpful to point that out, I think. :) Bye Thanee [/QUOTE]
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My warrior-mage has 4 Fighter levels--let's make them count!
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