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My White Whale: A True Exploration System (+)
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<blockquote data-quote="Emberashh" data-source="post: 9192736" data-attributes="member: 7040941"><p>So that wouldn't be too big an issue, at least as far as the specific example goes. A specially named character like that wouldn't be used campaign to campaign with the same group without being changed. </p><p></p><p>But more broadly, I don't think theres much of an issue with metagaming. There's already two mechanical incentives to, at minimum, go through the motions. You presumably want to level Tactics, and you'd certainly want to gain (and thus gain ELs from) the Lore Bonus. </p><p></p><p>While you wouldn't "need" to do all that just to exploit the vulnerability, theres no reason not to when you get the chance. </p><p></p><p>And beyond that, I also intend (as I do with everything) on heavily integrating the system with the rest of the game. For example, a PCs Bloodline and Profession (race/culture and background, essentially) is going to provide some amount of PLB, and while they'll be tied to specific areas, they will be able to be utilized in tandem with what will probably be a "Recall Lore" ability, which could be used anywhere utilizing any accumulated LB. This would also allow for players to pull in this info that way; they wouldn't gain an LB by doing this, but it would allow them to cleanly pull in that meta knowledge. </p><p></p><p>And conveniently, even if they then go metagame because they want the LB and what not, awesome! Now their metagaming is identical to playing as intended. </p><p></p><p></p><p></p><p>Indeed. Thats what Im looking to solve with the integrations. Beyond the Bloodline/Profession stuff, specific classes and subclasses (notably Rangers and Runescar Wizards) will also have similar integrations, and every class is going to be able to engage directly with Exploration on some level. I haven't yet thought on what they'd look like, but I'm inclined to have every single class have at least one unique Exploration ability that keys off the Lore Bonus.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9192736, member: 7040941"] So that wouldn't be too big an issue, at least as far as the specific example goes. A specially named character like that wouldn't be used campaign to campaign with the same group without being changed. But more broadly, I don't think theres much of an issue with metagaming. There's already two mechanical incentives to, at minimum, go through the motions. You presumably want to level Tactics, and you'd certainly want to gain (and thus gain ELs from) the Lore Bonus. While you wouldn't "need" to do all that just to exploit the vulnerability, theres no reason not to when you get the chance. And beyond that, I also intend (as I do with everything) on heavily integrating the system with the rest of the game. For example, a PCs Bloodline and Profession (race/culture and background, essentially) is going to provide some amount of PLB, and while they'll be tied to specific areas, they will be able to be utilized in tandem with what will probably be a "Recall Lore" ability, which could be used anywhere utilizing any accumulated LB. This would also allow for players to pull in this info that way; they wouldn't gain an LB by doing this, but it would allow them to cleanly pull in that meta knowledge. And conveniently, even if they then go metagame because they want the LB and what not, awesome! Now their metagaming is identical to playing as intended. Indeed. Thats what Im looking to solve with the integrations. Beyond the Bloodline/Profession stuff, specific classes and subclasses (notably Rangers and Runescar Wizards) will also have similar integrations, and every class is going to be able to engage directly with Exploration on some level. I haven't yet thought on what they'd look like, but I'm inclined to have every single class have at least one unique Exploration ability that keys off the Lore Bonus. [/QUOTE]
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