Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My Wife Has a List of Demands! Part One: Skills
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 5783994" data-attributes="member: 1465"><p>I used to love the fine-tuning skill points system, but on the long run I realized that such flexibility is not that needed, and it has some other drawback (like players thinking too much about how to spread points to be "trained" in as many skills as possible).</p><p></p><p>I am sure that skill selection is an area of PC creation that WotC can most easily give different levels of customization, so I wouldn't take the option away. Anyway, once I was tired with fine-tuning, I just started to max out as fewest skills as possible, with no need for house rules.</p><p></p><p>Regarding non-combat skills... hell yeah! I know that most players wanted to find ways to make their skills useful in combat, just like all spells, but for me an adventure is combat PLUS non-combat, and skills were the perfect tools in 3e to represent non-combat situations. To the point that when I presented 3e to newcomers I used to say that the game was made of combat, magic, and skills, with the latter kind-of covering "everything else beside combat and magic" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>About synergy bonuses... I liked them, they made a lot of sense, but it's one of those things that got forgotten regularly in our games. I think we can live without them, or make them an optional subsystem of the skills rules.</p><p></p><p>Right now, I think the skill systems in 5e will have to be presented in its most basic form, meaning that characters choose a number of skills and they are maximized. Maybe with a variant that for each skill max'ed you can opt for 2 skills at half their max. Then a sidebar/paragraph can introduce a fine-tuning point system. For both to coexist, I think the 3e skill system is better suited than the 4e system.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5783994, member: 1465"] I used to love the fine-tuning skill points system, but on the long run I realized that such flexibility is not that needed, and it has some other drawback (like players thinking too much about how to spread points to be "trained" in as many skills as possible). I am sure that skill selection is an area of PC creation that WotC can most easily give different levels of customization, so I wouldn't take the option away. Anyway, once I was tired with fine-tuning, I just started to max out as fewest skills as possible, with no need for house rules. Regarding non-combat skills... hell yeah! I know that most players wanted to find ways to make their skills useful in combat, just like all spells, but for me an adventure is combat PLUS non-combat, and skills were the perfect tools in 3e to represent non-combat situations. To the point that when I presented 3e to newcomers I used to say that the game was made of combat, magic, and skills, with the latter kind-of covering "everything else beside combat and magic" :p About synergy bonuses... I liked them, they made a lot of sense, but it's one of those things that got forgotten regularly in our games. I think we can live without them, or make them an optional subsystem of the skills rules. Right now, I think the skill systems in 5e will have to be presented in its most basic form, meaning that characters choose a number of skills and they are maximized. Maybe with a variant that for each skill max'ed you can opt for 2 skills at half their max. Then a sidebar/paragraph can introduce a fine-tuning point system. For both to coexist, I think the 3e skill system is better suited than the 4e system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My Wife Has a List of Demands! Part One: Skills
Top