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General Tabletop Discussion
*Pathfinder & Starfinder
My Wife Has a List of Demands! Part Two: Wildshape
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<blockquote data-quote="DEFCON 1" data-source="post: 5784079" data-attributes="member: 7006"><p>To keep the game balanced, you need to keep Wild Shape constrained. You can't let druid players gain extra stuff over the other players for no other reason than they get to be a different shape.</p><p></p><p>That being said... there might be a way of balancing the druid who has wild shape by house-ruling skills for them. Say for instance that the druid is required to spend like 3/4ths of their skill points (assuming the presence of skill points) on skills when they level up. However, the remaining skill points are kept in a pool that the player can turn into and add to whatever skill they want when they have wild shaped. Then when they go back to human, those skill points go back into the neutral pool.</p><p></p><p>So say for example the druid currently has 36 skill points. 27 of those points have to be spent on skills like usual, and which are usable by the PC all the time, regardless of what form he is in (human or animal). The remaining 9 points are in a flexible pool that the player can spend however he wants each time he wild shapes. So if he wild shapes into an aquatic creature, he can max out his Swim for that instance. Or if he turns into a squirrel to go across a ledge, he can max out his Balance or Acrobatics. Etc. etc. But once he turns back into a human, those points disappear. Thus, the druid has less overall skill, but more flexibility.</p><p></p><p>The biggest thing about this though is balancing the druid class by removing a bunch of other stuff they otherwise get, because they have become the ultimate skill-monkey (no pun intended) and are trodding upon the rogue's ground. Which is fine for a particular game and a particular DM... but might cause problems if trying to introduce it into the game as a whole.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5784079, member: 7006"] To keep the game balanced, you need to keep Wild Shape constrained. You can't let druid players gain extra stuff over the other players for no other reason than they get to be a different shape. That being said... there might be a way of balancing the druid who has wild shape by house-ruling skills for them. Say for instance that the druid is required to spend like 3/4ths of their skill points (assuming the presence of skill points) on skills when they level up. However, the remaining skill points are kept in a pool that the player can turn into and add to whatever skill they want when they have wild shaped. Then when they go back to human, those skill points go back into the neutral pool. So say for example the druid currently has 36 skill points. 27 of those points have to be spent on skills like usual, and which are usable by the PC all the time, regardless of what form he is in (human or animal). The remaining 9 points are in a flexible pool that the player can spend however he wants each time he wild shapes. So if he wild shapes into an aquatic creature, he can max out his Swim for that instance. Or if he turns into a squirrel to go across a ledge, he can max out his Balance or Acrobatics. Etc. etc. But once he turns back into a human, those points disappear. Thus, the druid has less overall skill, but more flexibility. The biggest thing about this though is balancing the druid class by removing a bunch of other stuff they otherwise get, because they have become the ultimate skill-monkey (no pun intended) and are trodding upon the rogue's ground. Which is fine for a particular game and a particular DM... but might cause problems if trying to introduce it into the game as a whole. [/QUOTE]
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My Wife Has a List of Demands! Part Two: Wildshape
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