catsclaw227
First Post
Hello All!
I am gathering all the goods to start my campaign in the Wilderlands (judges guild, necromancer games) and will be doing some homebrew ideas before sending them into Tomb of Abysthor.
Like enworlder der kluge, I plan on placing in the northern part of the Forbidden Forest, Map 1 and using Norwood as the starting village.
I would like to hear some suggestions about 1st level starting adventure seeds for the wilderlands (if anyone has some), and some thoughts about magic in the wilderlands. I plan on making magic items special, where everything is made from the essence of the creator and the creation rituals require the use of special materials, components, etc. Items will all be unique, i.e. there won't be a slew of +1 rings of protection. They won't be rare, per se, but all will be special in some way. An arcane mark, a unique "magical signature" or something greater.
I understand it's a wilder campaign world, high-magic, but without ton's of magic items laying around. What would a 1st leveler from a small-medium village know about magic and magic use? What would they know about spells, magic use, items, etc?
I am gathering all the goods to start my campaign in the Wilderlands (judges guild, necromancer games) and will be doing some homebrew ideas before sending them into Tomb of Abysthor.
Like enworlder der kluge, I plan on placing in the northern part of the Forbidden Forest, Map 1 and using Norwood as the starting village.
I would like to hear some suggestions about 1st level starting adventure seeds for the wilderlands (if anyone has some), and some thoughts about magic in the wilderlands. I plan on making magic items special, where everything is made from the essence of the creator and the creation rituals require the use of special materials, components, etc. Items will all be unique, i.e. there won't be a slew of +1 rings of protection. They won't be rare, per se, but all will be special in some way. An arcane mark, a unique "magical signature" or something greater.
I understand it's a wilder campaign world, high-magic, but without ton's of magic items laying around. What would a 1st leveler from a small-medium village know about magic and magic use? What would they know about spells, magic use, items, etc?