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My wish for saving throws
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<blockquote data-quote="jmucchiello" data-source="post: 7925551" data-attributes="member: 813"><p>We were actually disagreeing on what goes into Will vs Fortitude. Not whether they are "better" than 6 saves. Or at least that's what I was discussing. dnd4vr put Cha into Fort and Str into Will and I had them the other way.</p><p></p><p></p><p></p><p>Charisma saves could be compulsions, like intimidation, but instead charisma is used in weird places: bane and banishment. 5e is inconsistent about Cha vs Wis for saves.</p><p>Intelligence saves should be used for illusions but instead an Int (investigation) skill check is used.</p><p>Being pushed or pulled is resisted by Strength.</p><p>Maintaining one's balance is Dexterity. As is avoiding area of effect stuff.</p><p>Whole body modifications are Constitution: poison, disease, polymorph, petrification, etc.</p><p></p><p>As for Wis vs Cha, look at is as Con vs Str. Con is a bulwork, a defense. Str is power, active. So as above, Con is used to resist stuff that wants to corrupt the whole body. Str is used to resist stuff that wants to move the body.</p><p></p><p>Similarly, Wisdom would be used for anything that wants to corrupt the mind: emotion effects, Fear, confusion, charm. Where charisma would be used for stuff that wants to override the mind: compulsions</p><p></p><p>These are not hard. This is reflected (except the Cha) in my OP.</p><p></p><p>Maybe detailing what ability is used for what kinds of effects would help. Such a list does not exist in the PHB. But there is this in the DMG:</p><p></p><p>Strength - Opposing a force that would physically move or bind you</p><p>Dexterity - Dodging out of harm's way</p><p>Constitution - Enduring a disease, poison , or other hazard that saps vitality</p><p>Intelligence - Disbelieving certain illusions and resisting mental assaults that can be refuted with logic, sharp memory, or both</p><p>Wisdom - Resisting effects that charm, frighten, or otherwise assault your will power</p><p>Charisma - Withstanding effects, such as possession, that would subsume your personality or hurl you to another plane of existence</p><p></p><p>Maybe I should have led with that.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7925551, member: 813"] We were actually disagreeing on what goes into Will vs Fortitude. Not whether they are "better" than 6 saves. Or at least that's what I was discussing. dnd4vr put Cha into Fort and Str into Will and I had them the other way. Charisma saves could be compulsions, like intimidation, but instead charisma is used in weird places: bane and banishment. 5e is inconsistent about Cha vs Wis for saves. Intelligence saves should be used for illusions but instead an Int (investigation) skill check is used. Being pushed or pulled is resisted by Strength. Maintaining one's balance is Dexterity. As is avoiding area of effect stuff. Whole body modifications are Constitution: poison, disease, polymorph, petrification, etc. As for Wis vs Cha, look at is as Con vs Str. Con is a bulwork, a defense. Str is power, active. So as above, Con is used to resist stuff that wants to corrupt the whole body. Str is used to resist stuff that wants to move the body. Similarly, Wisdom would be used for anything that wants to corrupt the mind: emotion effects, Fear, confusion, charm. Where charisma would be used for stuff that wants to override the mind: compulsions These are not hard. This is reflected (except the Cha) in my OP. Maybe detailing what ability is used for what kinds of effects would help. Such a list does not exist in the PHB. But there is this in the DMG: Strength - Opposing a force that would physically move or bind you Dexterity - Dodging out of harm's way Constitution - Enduring a disease, poison , or other hazard that saps vitality Intelligence - Disbelieving certain illusions and resisting mental assaults that can be refuted with logic, sharp memory, or both Wisdom - Resisting effects that charm, frighten, or otherwise assault your will power Charisma - Withstanding effects, such as possession, that would subsume your personality or hurl you to another plane of existence Maybe I should have led with that. [/QUOTE]
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