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My wishes for 6e: less dark vision and spellcasting classes
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<blockquote data-quote="Undrave" data-source="post: 8579290" data-attributes="member: 7015698"><p>Totally agree on less spells and bringing back the interesting 4e Monster designs! </p><p></p><p>And speaking of spells, I feel like rituals are underused. Would be great to have more subclasses that get some flavourful rituals the way the Totem barbarian does, but we'd need more rituals for that. And we could use a Ritual focus Wizard or Cleric.</p><p></p><p>If we can't have a separated Warlord class, then I just want the Warlord to skin the Fighter and wear his name. The 'basic Fighter' should just be a single build, and the Fighter should go back to its roots as the mundane leader of men like back when it became the lord of a castle. </p><p></p><p></p><p>How about, instead of 'spend Spell Slots to Smite' they went the other way around? Spend Smite charges to cast from a subclass specific set of spells? Then, if you want a more spell caster Paladin, you can give them a subclass with actual spell slots to use on a curated list of utility spells? While the more warrior-like subclasses just get more bashing-heads-in stuff. </p><p></p><p>An don't forget the HUGE section of the PHB dedicated to spells, and how every single book seems to add spells (especially to the Wizard list!). 'Make it a spell' seems to be the default for any interesting action in the game. </p><p></p><p>I LOVED the 4e cosmology! It had so many interesting adventuring locations! And it was fairly simple to remember how it worked.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8579290, member: 7015698"] Totally agree on less spells and bringing back the interesting 4e Monster designs! And speaking of spells, I feel like rituals are underused. Would be great to have more subclasses that get some flavourful rituals the way the Totem barbarian does, but we'd need more rituals for that. And we could use a Ritual focus Wizard or Cleric. If we can't have a separated Warlord class, then I just want the Warlord to skin the Fighter and wear his name. The 'basic Fighter' should just be a single build, and the Fighter should go back to its roots as the mundane leader of men like back when it became the lord of a castle. How about, instead of 'spend Spell Slots to Smite' they went the other way around? Spend Smite charges to cast from a subclass specific set of spells? Then, if you want a more spell caster Paladin, you can give them a subclass with actual spell slots to use on a curated list of utility spells? While the more warrior-like subclasses just get more bashing-heads-in stuff. An don't forget the HUGE section of the PHB dedicated to spells, and how every single book seems to add spells (especially to the Wizard list!). 'Make it a spell' seems to be the default for any interesting action in the game. I LOVED the 4e cosmology! It had so many interesting adventuring locations! And it was fairly simple to remember how it worked. [/QUOTE]
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