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My wishes for 6e: less dark vision and spellcasting classes
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<blockquote data-quote="EzekielRaiden" data-source="post: 8580106" data-attributes="member: 6790260"><p>To me, this says your players just don't like the way light and sight work. They've taken a perfectly natural method to avoid having to deal with problems, and you escalated by inventing new problems specifically designed to screw over their effort to avoid problems. That bespeaks of a conflict between you and your players, with each side taking more and more strident, hard line positions. Eliminating or weakening darkvision isn't going to change that dynamic, it's just an attempt to take away the tools the players have used in order to not engage with the thing you have offered.</p><p></p><p>It seems, to me, that you first need to have a conversation with your players about this issue, since you clearly want an experience or situation that they have displayed a strong aversion to (whether or not they realize that's what they are doing). Second, you need to re-evaluate how you are handling this element of play to see if there is a different approach, or some house ruling, that you can use to make it more functional for your group.</p><p></p><p>Because as it stands, I don't think anything you could do to merely nerf or eliminate darkvision would solve the real problem you appear to have: <em>you</em> think lighting and sight based challenges are cool or interesting and your <em>players</em> (seem to) think they are onerous or frustrating.</p><p></p><p></p><p>Same as above. If your players are consistently pushing back against your efforts to do this...why assume they are just being petulant? Why not take it as a sign that they just do not find joy or interest in this thing you're doing and look for ways to either make those challenges actually rewarding in their eyes (pun intended), or to make them interesting in their own right?</p><p></p><p></p><p>Why punish, when you could try to find common ground, so that (with a little luck) you can give them vision-based challenges they <em>enjoy</em>, rather than merely endure or actively avoid?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8580106, member: 6790260"] To me, this says your players just don't like the way light and sight work. They've taken a perfectly natural method to avoid having to deal with problems, and you escalated by inventing new problems specifically designed to screw over their effort to avoid problems. That bespeaks of a conflict between you and your players, with each side taking more and more strident, hard line positions. Eliminating or weakening darkvision isn't going to change that dynamic, it's just an attempt to take away the tools the players have used in order to not engage with the thing you have offered. It seems, to me, that you first need to have a conversation with your players about this issue, since you clearly want an experience or situation that they have displayed a strong aversion to (whether or not they realize that's what they are doing). Second, you need to re-evaluate how you are handling this element of play to see if there is a different approach, or some house ruling, that you can use to make it more functional for your group. Because as it stands, I don't think anything you could do to merely nerf or eliminate darkvision would solve the real problem you appear to have: [I]you[/I] think lighting and sight based challenges are cool or interesting and your [I]players[/I] (seem to) think they are onerous or frustrating. Same as above. If your players are consistently pushing back against your efforts to do this...why assume they are just being petulant? Why not take it as a sign that they just do not find joy or interest in this thing you're doing and look for ways to either make those challenges actually rewarding in their eyes (pun intended), or to make them interesting in their own right? Why punish, when you could try to find common ground, so that (with a little luck) you can give them vision-based challenges they [I]enjoy[/I], rather than merely endure or actively avoid? [/QUOTE]
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