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My wishes for 6e: less dark vision and spellcasting classes
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<blockquote data-quote="EzekielRaiden" data-source="post: 8580187" data-attributes="member: 6790260"><p>I'm saying that if the players and the DM disagree about things so fundamentally that it <em>actively upsets both parties</em>, they need to sit down and have a conversation about what each side wants. If, coming out of that conversation, they agree that a house-rule is the best solution to the problem, then full steam ahead. If it just requires a change of method or approach for the people involved, awesome, that has fewer knock-on consequences and doesn't require so much "testing" as "monitoring." If they decide that the system they're using is simply unable to furnish their needs, then they may need to consider other options. If they can't come to any kind of understanding at all, the group may need to disband--irreconcilable differences.</p><p></p><p>The game is a shared social and emotional space. The DM is granted significant authority and autonomy over that space in order to facilitate a more interesting result. If that autonomy and authority are being challenged, something has gone wrong. Finding out <em>what</em> has gone wrong and then considering ways to address it--including the possibility that no such way exists, and therefore the group cannot achieve its ends and should disband or heavily reorganize--is the only productive response. House-rules are but one possible solution.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8580187, member: 6790260"] I'm saying that if the players and the DM disagree about things so fundamentally that it [I]actively upsets both parties[/I], they need to sit down and have a conversation about what each side wants. If, coming out of that conversation, they agree that a house-rule is the best solution to the problem, then full steam ahead. If it just requires a change of method or approach for the people involved, awesome, that has fewer knock-on consequences and doesn't require so much "testing" as "monitoring." If they decide that the system they're using is simply unable to furnish their needs, then they may need to consider other options. If they can't come to any kind of understanding at all, the group may need to disband--irreconcilable differences. The game is a shared social and emotional space. The DM is granted significant authority and autonomy over that space in order to facilitate a more interesting result. If that autonomy and authority are being challenged, something has gone wrong. Finding out [I]what[/I] has gone wrong and then considering ways to address it--including the possibility that no such way exists, and therefore the group cannot achieve its ends and should disband or heavily reorganize--is the only productive response. House-rules are but one possible solution. [/QUOTE]
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