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My wishes for 6e: less dark vision and spellcasting classes
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<blockquote data-quote="CreamCloud0" data-source="post: 8580351" data-attributes="member: 7034710"><p>I think darkvision in most races should be nerfed, bring down the standard range from 60 to 30 feet (is the baseline 60ft?) except in a few choice cases like drow or duregar(?) dwarves, so that it’s more beneficial to more races to bring a torch.</p><p></p><p>As for the topic of magic, a few things: firstly the wizard, the most common complaint is that they can do everything and anything with their massive spell lists, so to combat this I think that favoured and forbidden schools should be brought back in addition to capping their other nonspecialised spells at spell level 5 or something, this also benefits the sorcerer who while having less magic is also less restricted in their use of it, just, give them a few more sorcery points please.</p><p></p><p>Next the half casters ranger and paladin (im aware Artificers exist but I haven’t seen their abilities so I’m ignoring them) I think they would benefit from being bumped down from half casters to one-third casters, with their signature abilities becoming powers more like 4e, hunter’s mark is just something the ranger can do, paladin’s smite gets ‘uses’ like the bardic inspiration, spend more uses of it to deal more damage rather than higher level spell slots, lay on hands has a bigger hp pool to compensate for less uses of spell healing and so on and so forth, the ranger now draws from the druid spell list and paladin the cleric’s, I know alot of people want magicless ranger so like someone else mentioned earlier put the spellcasting into some subclasses ranging from none magic to some magic to magic prioritised.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8580351, member: 7034710"] I think darkvision in most races should be nerfed, bring down the standard range from 60 to 30 feet (is the baseline 60ft?) except in a few choice cases like drow or duregar(?) dwarves, so that it’s more beneficial to more races to bring a torch. As for the topic of magic, a few things: firstly the wizard, the most common complaint is that they can do everything and anything with their massive spell lists, so to combat this I think that favoured and forbidden schools should be brought back in addition to capping their other nonspecialised spells at spell level 5 or something, this also benefits the sorcerer who while having less magic is also less restricted in their use of it, just, give them a few more sorcery points please. Next the half casters ranger and paladin (im aware Artificers exist but I haven’t seen their abilities so I’m ignoring them) I think they would benefit from being bumped down from half casters to one-third casters, with their signature abilities becoming powers more like 4e, hunter’s mark is just something the ranger can do, paladin’s smite gets ‘uses’ like the bardic inspiration, spend more uses of it to deal more damage rather than higher level spell slots, lay on hands has a bigger hp pool to compensate for less uses of spell healing and so on and so forth, the ranger now draws from the druid spell list and paladin the cleric’s, I know alot of people want magicless ranger so like someone else mentioned earlier put the spellcasting into some subclasses ranging from none magic to some magic to magic prioritised. [/QUOTE]
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