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My Wizard Build, suggestions?
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<blockquote data-quote="simen" data-source="post: 4782049" data-attributes="member: 76335"><p>First what this build is about. It's first role is a controller. The second is as an all knowing and being a utility wizard. And last he is a minor leader and I try to boost damage a little to.</p><p></p><p>I have choose Eladrin as my race. Why? Because I like them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Easy as that. And "Eladrin training" really helps being all knowing and "Fey Step" is always good.</p><p></p><p>Stats lvl 1:</p><p>[code]str: 8</p><p>con: 14</p><p>dex: 13</p><p>int: 18</p><p>wis: 14</p><p>cha: 12[/code]</p><p></p><p>Then boost int/wis. Why con 14? My character plans to die of old age <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Feats:</p><p>[code]1: Enlarge Spell (AP)</p><p>2: Quickdraw</p><p>4: Implement Expertise (PHB2)</p><p>6: Skill training: Religion, Multiclass Bard@lvl 11 keeping Religion</p><p>8: Arcane Familiar (AP), Dual Implement Spellcast (AP)@lvl 17</p><p>10: Eladrin Sword Wizardry (AP)</p><p></p><p>11: Spell Focus</p><p>12: Second Implement: Staff</p><p>14: Danger Sense</p><p>16: Improved Staff of defense (AP) / Paragon Defenses, Epic Fortitude@Epic</p><p>18: Improved Orb of Imposition (AP)</p><p>20: Destructive Wizardry </p><p></p><p>21: Arcane Mastery</p><p>22: Spell Accuracy</p><p>24: Wizard Implement Expertise (AP)</p><p>26: Explosive Spellcasting (AP)</p><p>28: Arcane Familiar (AP)</p><p>30: Not decided[/code]</p><p></p><p>On powers and such I'll mostly take controller spells. Like sleep. But I'm also the minion killer in the party so spells like "Stinking Cloud" would also be in his spellbook.</p><p></p><p>He will take the "Orb of Imposition" as his arcane implement mastery at level 1. And then use his "good" con (for being a controller wizard) to use with "Staff of Defense"@lvl 16.</p><p></p><p>"Eladrin Sword Wizardry" is taken to get access to a "Cunning Longsword", but I won't use it's Wand powers.</p><p></p><p>My "Arcane Familiar" will ofcourse be a spider to help with saving throws.</p><p></p><p>Last "Multiclass Bard@lvl 11", why level 11? Because I need +1 to charisma to take that feat. Why MC Bard with a character with 12 cha and not planing to boost that stat? Well, because his rituals usually doesn't require cha, and he has kick ass rituals. And it fits into to the role of the character. His rituals will help me being a sort of leader, atleast outside combat encounters.</p><p></p><p>I plan to take "Unseen Mage" as my PP. Not decided on ED, but "Sage of Ages" and standard "Archmage" are two good options.</p></blockquote><p></p>
[QUOTE="simen, post: 4782049, member: 76335"] First what this build is about. It's first role is a controller. The second is as an all knowing and being a utility wizard. And last he is a minor leader and I try to boost damage a little to. I have choose Eladrin as my race. Why? Because I like them :) Easy as that. And "Eladrin training" really helps being all knowing and "Fey Step" is always good. Stats lvl 1: [code]str: 8 con: 14 dex: 13 int: 18 wis: 14 cha: 12[/code] Then boost int/wis. Why con 14? My character plans to die of old age :) Feats: [code]1: Enlarge Spell (AP) 2: Quickdraw 4: Implement Expertise (PHB2) 6: Skill training: Religion, Multiclass Bard@lvl 11 keeping Religion 8: Arcane Familiar (AP), Dual Implement Spellcast (AP)@lvl 17 10: Eladrin Sword Wizardry (AP) 11: Spell Focus 12: Second Implement: Staff 14: Danger Sense 16: Improved Staff of defense (AP) / Paragon Defenses, Epic Fortitude@Epic 18: Improved Orb of Imposition (AP) 20: Destructive Wizardry 21: Arcane Mastery 22: Spell Accuracy 24: Wizard Implement Expertise (AP) 26: Explosive Spellcasting (AP) 28: Arcane Familiar (AP) 30: Not decided[/code] On powers and such I'll mostly take controller spells. Like sleep. But I'm also the minion killer in the party so spells like "Stinking Cloud" would also be in his spellbook. He will take the "Orb of Imposition" as his arcane implement mastery at level 1. And then use his "good" con (for being a controller wizard) to use with "Staff of Defense"@lvl 16. "Eladrin Sword Wizardry" is taken to get access to a "Cunning Longsword", but I won't use it's Wand powers. My "Arcane Familiar" will ofcourse be a spider to help with saving throws. Last "Multiclass Bard@lvl 11", why level 11? Because I need +1 to charisma to take that feat. Why MC Bard with a character with 12 cha and not planing to boost that stat? Well, because his rituals usually doesn't require cha, and he has kick ass rituals. And it fits into to the role of the character. His rituals will help me being a sort of leader, atleast outside combat encounters. I plan to take "Unseen Mage" as my PP. Not decided on ED, but "Sage of Ages" and standard "Archmage" are two good options. [/QUOTE]
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