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<blockquote data-quote="painandgreed" data-source="post: 1816000" data-attributes="member: 24969"><p>I know we did have a campaign where practical jokes on eachother became a hobby. I remember I paid local peasants to dress up in black robes and stare at a PC from a distance in an effort to make him paranoid. Instead he thought it was the secret order of druids that he was trying to get in contact with and was constantly chasing after them yelling for them to stop and talk.</p><p></p><p>Other story: Troublemaking halfling thief sneaks into castle and steals the jewel encrusted gold royal seal for no good reason. Do gooder fighter convinces the T.H.Thief to go with him to return it before they get into trouble. While sneaking into the castle to return the seal, they are observed by a guard who thinks they're breakign into castle and attacks. They kill the guard and flee the castle without returnign the seal. City goes into flurry as everybody is trying to find the seal and we fail several other attmpts and methods at trying to return the damn thing without getting killed. My character, a bard, catches the ear of the Queen who asks me to play at the funeral of her nephew who was killed by thieves while guardign the royal seal. I hit on a plan. We have the Really Good Thief in the party go out and find some Low Wisdom thief in the city. Once we have our mark, the fighter approaches the L.W. Thief and offers him too much money to stash some stolen goods, the seal, for a short period of time. R.G. Thief makes sure to be in the same inn at the time of the exchange and foillows the L.W. Thief. At the funeral, after my song, I introduce the R.G. Thief who conveys the information on the exchange and the location of the L.W. Thief. Guards rush in, catch the L.W. Thief and recover the seal. We get the reward money for recovering the seal and split it up. Fighter spends all his money on new armor and warhorse but is stopped at the city gate while trying to leave as he is recognised as the murderer of the Queen's nephew. We manage to escape the city with the help of the king's wizard with the promise we'll never, ever return. While traveling away from the city we encounter a caravan that is being attacked by orcs. We help kill all the orcs but everybody in the caravan is dead. We search and find what they were carrying, a single box. Inside the box is a jewel encrusted gold seal that had been ordered from the dwarves several months ago when the first one was stolen as a replaccement. We simply left it in the box and walked away swearing never to speak of the encounter to anybody. I think I'd consider the entire thing a practical joke by the DM on us.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1816000, member: 24969"] I know we did have a campaign where practical jokes on eachother became a hobby. I remember I paid local peasants to dress up in black robes and stare at a PC from a distance in an effort to make him paranoid. Instead he thought it was the secret order of druids that he was trying to get in contact with and was constantly chasing after them yelling for them to stop and talk. Other story: Troublemaking halfling thief sneaks into castle and steals the jewel encrusted gold royal seal for no good reason. Do gooder fighter convinces the T.H.Thief to go with him to return it before they get into trouble. While sneaking into the castle to return the seal, they are observed by a guard who thinks they're breakign into castle and attacks. They kill the guard and flee the castle without returnign the seal. City goes into flurry as everybody is trying to find the seal and we fail several other attmpts and methods at trying to return the damn thing without getting killed. My character, a bard, catches the ear of the Queen who asks me to play at the funeral of her nephew who was killed by thieves while guardign the royal seal. I hit on a plan. We have the Really Good Thief in the party go out and find some Low Wisdom thief in the city. Once we have our mark, the fighter approaches the L.W. Thief and offers him too much money to stash some stolen goods, the seal, for a short period of time. R.G. Thief makes sure to be in the same inn at the time of the exchange and foillows the L.W. Thief. At the funeral, after my song, I introduce the R.G. Thief who conveys the information on the exchange and the location of the L.W. Thief. Guards rush in, catch the L.W. Thief and recover the seal. We get the reward money for recovering the seal and split it up. Fighter spends all his money on new armor and warhorse but is stopped at the city gate while trying to leave as he is recognised as the murderer of the Queen's nephew. We manage to escape the city with the help of the king's wizard with the promise we'll never, ever return. While traveling away from the city we encounter a caravan that is being attacked by orcs. We help kill all the orcs but everybody in the caravan is dead. We search and find what they were carrying, a single box. Inside the box is a jewel encrusted gold seal that had been ordered from the dwarves several months ago when the first one was stolen as a replaccement. We simply left it in the box and walked away swearing never to speak of the encounter to anybody. I think I'd consider the entire thing a practical joke by the DM on us. [/QUOTE]
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