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My Wormhole Map: Traveller
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<blockquote data-quote="Guest 6801328" data-source="post: 7407526"><p>This is begging for a software implementation. The same data could drive both a directed force graph (trivial to implement) as well as a 3D model...with toggle-able lines to represent wormhole connections...for your viewing pleasure (pretty, but less useful, and a bit harder to implement).</p><p></p><p>And then looking at your catalog of star systems, it occurs to me that if you could create some rules for system generation, plus a long (long...) list of names, you could randomly generate galaxies. Then the GM would tweak and edit to suit.</p><p></p><p>The generation rules would be a combination of random rolls (either flat distribution, or curved/weighted as desired) with secondary roles being biased by the first. For example, type of government might affect weapons laws, wealth and tech level might affect starport quality, etc. Tertiary factors might be derived from primary and secondary: a wealthy but low-tech world might be the equivalent of a national ("galactic") park.</p><p></p><p>Popping up a level, the random rules would first generate stars and planets. Only "habitable" planets would get the above treatment (including having names assigned from the list), but other resource-rich ones might get mentioned. Some star systems would be completely dead, but maybe they end up being a nexus of useful wormholes. Or useless and isolated, but on the map anyway. </p><p></p><p>I haven't actually played Traveler, or any sci-fi RPG, for decades, but this is sufficiently interesting that I might tackle it in a few months when I have some free time....</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7407526"] This is begging for a software implementation. The same data could drive both a directed force graph (trivial to implement) as well as a 3D model...with toggle-able lines to represent wormhole connections...for your viewing pleasure (pretty, but less useful, and a bit harder to implement). And then looking at your catalog of star systems, it occurs to me that if you could create some rules for system generation, plus a long (long...) list of names, you could randomly generate galaxies. Then the GM would tweak and edit to suit. The generation rules would be a combination of random rolls (either flat distribution, or curved/weighted as desired) with secondary roles being biased by the first. For example, type of government might affect weapons laws, wealth and tech level might affect starport quality, etc. Tertiary factors might be derived from primary and secondary: a wealthy but low-tech world might be the equivalent of a national ("galactic") park. Popping up a level, the random rules would first generate stars and planets. Only "habitable" planets would get the above treatment (including having names assigned from the list), but other resource-rich ones might get mentioned. Some star systems would be completely dead, but maybe they end up being a nexus of useful wormholes. Or useless and isolated, but on the map anyway. I haven't actually played Traveler, or any sci-fi RPG, for decades, but this is sufficiently interesting that I might tackle it in a few months when I have some free time.... [/QUOTE]
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