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My Wormhole Map: Traveller
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<blockquote data-quote="Thomas Bowman" data-source="post: 7407639" data-attributes="member: 6925649"><p>I think I will mention that this setting has all the standard Traveller ship. Scout/Courier, Free Trader, Subsidized Merchant, Subsidized Liner, Yacht, Mercenary Cruiser, and Patrol Cruiser, the main difference is these don't have jump drives. The have a standard of 4 weeks running time. The 1-g maneuver drives can reach a maximum velocity of 1210 kilometers per second after accelerating for 2 weeks, and have remaining fuel sufficient to come to a stop after decelerating for another two weeks, 2-g maneuver drives also come with fuel tankage to operate for 4 weeks and can accelerate to a maximum of 2,420 kilometers per second, the 3-g maneuver drives can reach a maximum velocity of 3,630 kilometers per second, 4-g drives can reach 4,840 kilometers per second, the 5-g maneuver drive can reach 6,050 kilometers per second, and the 6-g maneuver drive can reach 7,260 kilometers per second with standard fuel tankage Standard fuel tankage is 10% of the ship's volume times its maneuver drive number thus a 6-g starship would need to devote 60% of its internal volume to fuel, which is liquid hydrogen, this gets you up to 7,260 kilometers per second, which is about 2% of the speed of light, to get to the theoretical maximum of 10% of the speed of light, you need to build a 5-stage starship, and you would need to discard the 4 stages enroute for a one way trip to the ringworld, and it would take 40 years to get there by this method, not a cheap way to go, neither is antimatter, but it gets you there in 4 years instead. These engines are fine for maneuvering within a star system however. The wormholes mostly predate the human settlement of these star systems, an alien race which long ago uploaded their minds to machines built them.</p></blockquote><p></p>
[QUOTE="Thomas Bowman, post: 7407639, member: 6925649"] I think I will mention that this setting has all the standard Traveller ship. Scout/Courier, Free Trader, Subsidized Merchant, Subsidized Liner, Yacht, Mercenary Cruiser, and Patrol Cruiser, the main difference is these don't have jump drives. The have a standard of 4 weeks running time. The 1-g maneuver drives can reach a maximum velocity of 1210 kilometers per second after accelerating for 2 weeks, and have remaining fuel sufficient to come to a stop after decelerating for another two weeks, 2-g maneuver drives also come with fuel tankage to operate for 4 weeks and can accelerate to a maximum of 2,420 kilometers per second, the 3-g maneuver drives can reach a maximum velocity of 3,630 kilometers per second, 4-g drives can reach 4,840 kilometers per second, the 5-g maneuver drive can reach 6,050 kilometers per second, and the 6-g maneuver drive can reach 7,260 kilometers per second with standard fuel tankage Standard fuel tankage is 10% of the ship's volume times its maneuver drive number thus a 6-g starship would need to devote 60% of its internal volume to fuel, which is liquid hydrogen, this gets you up to 7,260 kilometers per second, which is about 2% of the speed of light, to get to the theoretical maximum of 10% of the speed of light, you need to build a 5-stage starship, and you would need to discard the 4 stages enroute for a one way trip to the ringworld, and it would take 40 years to get there by this method, not a cheap way to go, neither is antimatter, but it gets you there in 4 years instead. These engines are fine for maneuvering within a star system however. The wormholes mostly predate the human settlement of these star systems, an alien race which long ago uploaded their minds to machines built them. [/QUOTE]
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