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<blockquote data-quote="Spinachcat" data-source="post: 4166324" data-attributes="member: 37588"><p>Ranking systems are lame and meaningless.</p><p></p><p>If a player is stupid and his character dies, then the GM is bad. </p><p>If a player attacks another PC, then the GM is bad. </p><p>If a player doesn't get the magic binkie, then the GM is bad. </p><p>If a player is not the total focus of the adventure, then the GM is bad.</p><p>If a player interprets the rules differently, then the GM is bad. </p><p></p><p>The bestest, most certifiediest GM evar is going to get bad marks from immature players. There is no way to determine the objective value of a GM. Did you have fun? is not objective, but it is all that really matters. </p><p></p><p>Everyone should be able to rank each other as fellow player and GM - BUT - the ranking should stay personal to their own files. That way when you GM, you know to PM your high ranked players and autoboot the bad ones. Also, as a player, you can see if some numbskull is in a game and you can avoid it. </p><p></p><p>BTW, you start penalizing good GMs with some idiot rankings and you will soon find a barren wasteland of wandering players. Instead, do this - reward GMs.</p><p></p><p>1) Every time a GM logs 20 player hours, give him a goodie. Like free digital minis. So if a GM runs 5 players for 4 hours he gets a goodie. Give him bigger goodies at 100 hours and 1000 hours. Make GMs want to run games online. </p><p></p><p>2) Give GMs incentives to play with noobs. Noobs mean teaching time. Noobs mean younger players. Neither are easy. Both are vital to WotC. Don't be a cheapskate. Reward the GMs for being D&D evangelists. </p><p></p><p>3) Give players the option to nominate the GM for "GM of the Month" and give the GM lots of kudos and goodies. Reward + Reward + Reward = lots of GMs = lots of happy players.</p></blockquote><p></p>
[QUOTE="Spinachcat, post: 4166324, member: 37588"] Ranking systems are lame and meaningless. If a player is stupid and his character dies, then the GM is bad. If a player attacks another PC, then the GM is bad. If a player doesn't get the magic binkie, then the GM is bad. If a player is not the total focus of the adventure, then the GM is bad. If a player interprets the rules differently, then the GM is bad. The bestest, most certifiediest GM evar is going to get bad marks from immature players. There is no way to determine the objective value of a GM. Did you have fun? is not objective, but it is all that really matters. Everyone should be able to rank each other as fellow player and GM - BUT - the ranking should stay personal to their own files. That way when you GM, you know to PM your high ranked players and autoboot the bad ones. Also, as a player, you can see if some numbskull is in a game and you can avoid it. BTW, you start penalizing good GMs with some idiot rankings and you will soon find a barren wasteland of wandering players. Instead, do this - reward GMs. 1) Every time a GM logs 20 player hours, give him a goodie. Like free digital minis. So if a GM runs 5 players for 4 hours he gets a goodie. Give him bigger goodies at 100 hours and 1000 hours. Make GMs want to run games online. 2) Give GMs incentives to play with noobs. Noobs mean teaching time. Noobs mean younger players. Neither are easy. Both are vital to WotC. Don't be a cheapskate. Reward the GMs for being D&D evangelists. 3) Give players the option to nominate the GM for "GM of the Month" and give the GM lots of kudos and goodies. Reward + Reward + Reward = lots of GMs = lots of happy players. [/QUOTE]
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