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"My X is underpowered compared to Y." So?
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<blockquote data-quote="ExploderWizard" data-source="post: 6638026" data-attributes="member: 66434"><p>The primary reason that combat & damage is the basic user of character measurement is because game play became encounter-centric as of 3rd edition. It has remained that way ever since. </p><p></p><p>Combat encounters are simply the most common. The driver of XP by default is the "challenge". A challenge is generally anything that can be overcome by pushing the correct buttons on your console/character sheet. A few character types have decent options for dealing with trap and interaction challenges, but all classes have a variety of options for combat. Thus combat effectiveness has become the measure of overall usefulness. </p><p></p><p>XP for treasure acquired was more neutral with regards to the means used to acquire it. Combat effectiveness was still needed but not the only way to gather treasure and earn XP. </p><p></p><p>Value will be placed on that which is most rewarded.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6638026, member: 66434"] The primary reason that combat & damage is the basic user of character measurement is because game play became encounter-centric as of 3rd edition. It has remained that way ever since. Combat encounters are simply the most common. The driver of XP by default is the "challenge". A challenge is generally anything that can be overcome by pushing the correct buttons on your console/character sheet. A few character types have decent options for dealing with trap and interaction challenges, but all classes have a variety of options for combat. Thus combat effectiveness has become the measure of overall usefulness. XP for treasure acquired was more neutral with regards to the means used to acquire it. Combat effectiveness was still needed but not the only way to gather treasure and earn XP. Value will be placed on that which is most rewarded. [/QUOTE]
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Community
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"My X is underpowered compared to Y." So?
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