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General Tabletop Discussion
*Dungeons & Dragons
"My X is underpowered compared to Y." So?
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<blockquote data-quote="Aribar" data-source="post: 6638201" data-attributes="member: 6777974"><p>I have no idea why people are blaming WoW for this. If this was back in the 3E days, would we blame Diablo? Balancing player choices is hardly new with video games, let alone D&D. People typically like to have equal amounts of agency in games and don't like it if they're overshadowed. If I try to play a deadly gladiator and I'm consistently outdone by others in combat, chances are I won't be having much fun and will feel useless, especially if I had to dedicate ability score and feats to combat and I'm not even decent at the other pillars.</p><p></p><p>Since at least 3rd edition, the rules have been primarily focused on combat. Except when spellcasters come in and just bypass it, HP and damage are pretty much the main numbers to look at in combat. You want to deal damage because 'dead' is the best status effect, and non-offensive actions better be worth the tradeoff in damage.</p><p></p><p>Yeah, there are two other pillars of the game. But they've always had fewer rules and classes typically have poor balance between them. (You're a 3E fighter? You're not doing anything skill-related)</p></blockquote><p></p>
[QUOTE="Aribar, post: 6638201, member: 6777974"] I have no idea why people are blaming WoW for this. If this was back in the 3E days, would we blame Diablo? Balancing player choices is hardly new with video games, let alone D&D. People typically like to have equal amounts of agency in games and don't like it if they're overshadowed. If I try to play a deadly gladiator and I'm consistently outdone by others in combat, chances are I won't be having much fun and will feel useless, especially if I had to dedicate ability score and feats to combat and I'm not even decent at the other pillars. Since at least 3rd edition, the rules have been primarily focused on combat. Except when spellcasters come in and just bypass it, HP and damage are pretty much the main numbers to look at in combat. You want to deal damage because 'dead' is the best status effect, and non-offensive actions better be worth the tradeoff in damage. Yeah, there are two other pillars of the game. But they've always had fewer rules and classes typically have poor balance between them. (You're a 3E fighter? You're not doing anything skill-related) [/QUOTE]
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Community
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"My X is underpowered compared to Y." So?
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